Available From Start

Princess Peach's Castle

Mushroom Kingdom: Princess Peach's Castle

Set on the rooftop of Peach's castle from Super Mario 64. Switches occasionally appear and hitting them makes platforms and ! Blocks appear. Banzai Bills from Super Mario World will occasionally fly into the castle and explode.

Super Mario 64 (N64 1996)

Rainbow Cruise

Mushroom Kingdom: Rainbow Cruise

Based on the Rainbow Ride stage in Super Mario 64. You start on the flying ship and when it starts to sink you have to follow the scrolling path of swinging platforms, magic carpets and Donut Blocks back to the beginning where the ship will be waiting.

Super Mario 64 (N64 1996)

Kongo Jungle

DK Island: Kongo Jungle

Set on several log platforms suspended above a raging waterfall. A Barrel Cannon under the stage might catch falling players and Klap Traps from Donkey Kong Country wash down the river, hurting anyone standing on the lowest platforms.

Donkey Kong Country (SNES 1994)

Jungle Japes

DK Island: Jungle Japes

A wooden jetty set above a fast-flowing river in the DK Jungle. Klap Traps will try to grab players as they are washed down the river. You can see Cranky Kong walking around his Donkey Kong 64 laboratory through the window of the hut.

Donkey Kong Country (SNES 1994)

Great Bay

Termina: Great Bay

Set on the man-made island off the Zora Coast from Majora's Mask. Tingle's balloon acts as a temporary platform until it bursts, and the giant Turtle rises up to create a new platform on the right. If you watch in the background, as the moon gets closer, the Four Giants appear, catch it and throw it back into the sky.


Temple

Hyrule: Temple

A large stage set on a floating island temple. The Temple itself isn't based on a location from any particular Zelda game, and aside from some Triforce designs on the stonework, there aren't any other explicit references to be found.


Yoshi's Story

Yoshi's Island: Yoshi's Story

Based on Yoshi's Story, everything is made of cardboard. The flying Shy Guys that carry food across the screen are flat. Cloud platforms move around the stage and you can spot Pak E. Derm in the background.

Yoshi's Story (N64 1997)

Yoshi's Island

Yoshi's Island: Yoshi's Island

Based on the overworld stages of Super Mario World, with slanting pipes, yellow blocks, blue dome mountains and green foliage. In the background you can see Lakitu and Banzai Bill flying around.

Super Mario World (SNES 1990)

Fountain of Dreams

Dream Land: Fountain of Dreams

A simple stage set on the Fountain of Dreams from Kirby's Adventure. The water from the fountains makes the platforms rise and fall.

Kirby's Adventure (NES 1993)

Green Greens

Dream Land: Green Greens

A stage set on a floating island, loosely based on the Green Greens area of Kirby's Dream Land. Whispy Woods sits in the centre, blowing wind and dropping apples on the players. Two columns of Star Blocks fall and fill the gaps in the stage.

Kirby's Dream Land (GB 1992)

Corneria

Lylat System: Corneria

A stage set on the spine of the Great Fox as it flies over the surface of Corneria from Star Fox 64. Arwings swoop in and shoot at the players on the stage.

Star Fox 64 (N64 1997)

Venom

Lylat System: Venom

A stage set on the wings of the Great Fox as it flies towards the screen over the surface of the planet Venom from Star Fox 64. Star Wolf's Wolfen ships will fly down and shoot at players on the stage.

Star Fox 64 (N64 1997)

Icicle Mountain

Infinite Glacier: Icicle Mountain

A vertically scrolling stage made up of snowy platforms and ice blocks. The game is loosely based on the mountains from Ice Climber.

Ice Climber (NES 1985)

Brinstar

Planet Zebes: Brinstar

A stage set in the Brinstar area of Metroid and Super Metroid. The stage is held together with organic components that break apart when attacked, and a rising pool of acid will engulf the stage from time to time.

Metroid (NES 1986)

Onett

Eagleland: Onett

A stage set in Ness's home town of Onett from EarthBound. Cars and the Runaway Five's bus will drive past, hurting anyone standing on the ground. The background contains many little touches referencing the game, including the meteor on top of the mountain and a warning sign signed by Mayor Pickle.

EarthBound (SNES 1994)

Mute City

F-Zero Grand Prix: Mute City

A stage set on the Mute City stage from F-Zero X. A floating platform carries the players to different parts of the stage. From time to time, the F-Zero racers will speed past, damaging anyone in their path.

F-Zero X (N64 1998)

Pokémon Stadium

Kanto: Pokémon Stadium

A stadium where Pokémon battles take place. This stage changes shape to suit Water, Fire and Rock Pokémon types.

Pokémon Stadium (N64 1998)

Mushroom Kingdom

Mushroom Kingdom

A stage based on the 8-bit sprites of Super Mario Bros.. ? Blocks will drop items, the Balance Lift can break and fall down the pit and you can see several classic Mario enemies in the background.

Super Mario Bros. (NES 1985)

Unlockable

Brinstar Depths

Planet Zebes: Brinstar Depths

A stage based on Kraid's Hideout from Metroid and Super Metroid. The main platform is small, but rotates when Kraid appears and slashes at it, threatening to push players into the lava below.

Metroid (NES 1986)

How to Unlock

Play 50 VS. Mode matches.


Fourside

Eagleland: Fourside

A stage set on the rooftops of the bustling city of Fourside from EarthBound. Slippery UFOs from EarthBound's opening appear mysteriously, and the central platform is the famous Monotoli building.

EarthBound (SNES 1994)

How to Unlock

Play 100 VS. Mode matches.


Big Blue

F-Zero Grand Prix: Big Blue

A stage set on the Big Blue track from the F-Zero series. You must jump from the back of F-Zero Racers, flying platforms and the Falcon Flyer (originally appearing in the F-Zero instruction manual in a comic strip).

F-Zero X (N64 1998)

How to Unlock

Play 150 VS. Mode matches.


Poké Floats

Kanto Skies: Poké Floats

A stage set on top of an ever-changing variety of giant Pokémon. The Pokémon that appear are (in order of appearance): Squirtle, Onix, Psyduck, Chikorita, Weezing, Slowpoke, Porygon (x3), Wooper, Sudowoodo, Snorlax, Venusaur, Seel, Wobbuffet, Unown (x17), Goldeen, Lickitung, Chansey, Geodude.

How to Unlock

Play 200 VS. Mode matches.


Mushroom Kingdom II

Mushroom Kingdom II

A stage based on the 16-bit sprites of Super Mario Bros. 2 (taken from Super Mario All-Stars). Logs flow down the river, Pidgit appears on its flying carpet to make a temporary platform, and Birdo shoots eggs across the screen.

Super Mario Bros. 2 (NES 1988)

How to Unlock

Collect the 'Birdo' Trophy.


Flat Zone

Superflat World: Flat Zone

A totally flat stage set inside a giant Game & Watch. The basic stage layout and falling tools are from Helmet, the moving platforms are from Manhole, and the man who carries out a bucket and spills oil over the stage is from Oil Panic.

How to Unlock

Clear Classic with Mr. Game & Watch.


Kongo Jungle N64

Past Stages: Kongo Jungle N64

Set on a wooden platform above the DK Jungle. In the background you can see various enemies flying around, including Neckys and Mini-Neckys from Donkey Kong Country. This stage originally featured in Super Smash Bros.

Donkey Kong Country (SNES 1994) Super Smash Bros. (N64 1999)

How to Unlock

Clear the 15 Minute Melee.


Yoshi's Island N64

Past Stages: Yoshi's Island N64

Set in the storybook from Yoshi's Story with the Super Happy Tree in the background. Clouds off to the side act as temporary platforms, but dissolve if stood on for too long. This stage originally featured in Super Smash Bros.

Yoshi's Story (N64 1997) Super Smash Bros. (N64 1999)

How to Unlock

Hit more than 1,350 ft in Home-Run Contest as Yoshi.


Dream Land N64

Past Stages: Dream Land N64

A stage set on a floating island, loosely based on the Green Greens area of Kirby's Dream Land. Whispy Woods appears blowing players towards the edge of the stage. You can see King Dedede and Bronto Burt flying around in the background. This stage originally featured in Super Smash Bros.

Kirby's Dream Land (GB 1992) Super Smash Bros. (N64 1999)

How to Unlock

(After unlocking all characters) Get a combined Break the Targets time of under 25 minutes.