Super Smash Bros. Melee | Trophy Guide | F-Zero Series

List of F-Zero Trophies

Captain Falcon

Captain Falcon

Usually a relentless bounty hunter, Captain Falcon shifts gears to become a race pilot once the F-Zero Grand Prix begins. His beloved racer, the Blue Falcon, can exceed the speed of sound, and he knows how to drive it; he'll go down as one of the all-time greats. Now 36 years old, Captain Falcon wears his F-Zero X visor.

F-Zero
8/91
Clear Classic Mode with Captain Falcon.

Captain Falcon (Smash 1)

Captain Falcon [Smash 1]

Falcon's style is a balanced combination of raw power and speed. His attacks are slow, but when combined with Falcon's high mobility, he's a formidable combat force. The Falcon Punch packs the highest degree of destructive power, while the explosive Raptor Boost can be used to smash airborne foes into the depths.

B: Falcon Punch Smash B: Raptor Boost
Clear Adventure Mode with Captain Falcon.

Captain Falcon (Smash 2)

Captain Falcon [Smash 2]

The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory. Falcon uses his Falcon Dive to grab an enemy in midair and fling them away with an explosive blast. He can do this technique repeatedly without landing, so it can also be used as a recovery move.

Up & B: Falcon Dive Down & B: Falcon Kick
Clear All-Star Mode with Captain Falcon.

Samurai Goroh

Samurai Goroh

A rival bounty hunter, Samurai Goroh has crossed paths with Captain Falcon in many a dark corner of the universe. He also goes head-to-head with Falcon in F-Zero races, so the threads of their fates seem to be deeply intertwined. Samurai Goroh is famous for his katana, and his signature T-shirt is instantly recognizable.

F-Zero
8/91

Dr. Stewart

Dr. Stewart

Dr. Stewart inherited the Golden Fox upon the death of his father and soon became an F-Zero pacesetter. The Fox, which bears the lucky number 3, doesn't have the highest of traction ratings, but a skilled pilot will thrill at the sensation of drifting through corners. This machine requires a high degree of technical ability.

F-Zero
8/91

Jody Summer

Jody Summer

An ex-fighter pilot, Jody brings her skills to the F-Zero Grand Prix as an ambassador of the interstellar regime. Her machine, the White Cat, is not built for strength or endurance. However, it's incredibly light and has excellent traction. A good match for beginners, the White Cat's a solid all-around racer.

F-Zero X
10/98

Mute City

Mute City

F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.

F-Zero
8/91
Walk a combined distance of 3,300 feet or more. Play a VS. Mode battle or reset the system to receive your trophy.

F-Zero Racers

F-Zero Racers

In the year 2560, an association of wealthy space merchants created the F-Zero Grand Prix in an attempt to add some excitement to their opulent lifestyles. The jet-powered racers have no tires, but use G-Diffuser systems to float a foot above the surface. Many believe the F-Zero championship is the highest claim to fame in the galaxy.

F-Zero X
10/98
Clear Adventure Mode with all 25 characters.

Falcon Flyer

Falcon Flyer

Captain Falcon's speedy midsize star cruiser boasts an on-board computer that allows Falcon to control it remotely ... perhaps that's why it's never appeared on-screen in an F-Zero game. Without this ship, Falcon couldn't prowl the galaxy like a lone wolf: the Blue Falcon is a state-of-the-art machine, but it's only used for F-Zero races.

F-Zero
8/91
Play 150 VS. Matches and unlock the Big Blue stage.
Falcon Flyer appeared in a comic in the original F-Zero instruction manual.