Heisei: Shin Onigashima | Walkthrough (Part 1)

Introduction

Title screen

Overcoming the language barrier of the Shin Onigashima series is difficult for players interested in the series but who are unable to understand the language. In many ways, Heisei: Shin Onigashima is even more difficult than the original, as it uses all three Japanese alphabets (while the original only used the phonetic Hiragana).

This guide has been written to help players who are interested in playing the game for themselves, or who simply want to find out what is going on. Instructions are given in on-screen Japanese text (where relevant) alongside translations in English so you know what actions you are performing. Key plot points have also been included so you can follow the events of each story.

The game is divided into four parts. The first three focus on the lives of Ringo the dog, Matsunosuke the monkey and Ohana the pheasant, while the final chapter retells the closing of the original game from the perspective of the animal characters.

Ringo's Story: Chapter 1

The village children tease Ringo.

A small brown and white dog is hiding under a shrine in the village near the river. Three children find him and poke at him with a stick.

  • (Bark)
  • (Bark)

An old man pulls the kids out and scolds them for misbehaving. He reaches under the shrine and coaxes out the dog. The dog is named Ringo, and he decides to stay with the old man and his wife.


Ringo at home with his new owners.

The old man tells Ringo all about the Spring Festival, and how the ashes from his hearth make the trees magically burst into blossom. He gathers a bag of the ashes, but while they are talking, the ashes mysteriously walk into the next room. The old man chases them in there to find them, while the old woman heads to the kitchen to prepare dinner. Ringo looks through the remaining ash and finds the old man's smoking pipe.

  • (Look) (Hearth)
  • (Take) (Hearth Ashes)
  • (Take) (Something)
  • (Move) (Understand)
  • Down, (Understand)
  • (Walk) along the path to the left and follow it under the house
  • (Move) Up
  • (Walk) back into the house
  • (Move) Left
  • (Inventory) (Smoking Pipe) (Give)

The old man takes his smoking pipe and sits back by the hearth. He was covering up a hole in the floor all along. Ringo heads back under the house to investigate the hole again.

  • (Look) (Floor)
  • (Move) Right
  • (Move) Down
  • (Walk) along the path to the left and follow it under the house
  • (Move) Up
  • (Look) (Ground)
  • (Move) Left
  • (Look) (Ground)
  • (Move) Right
  • (Move) Down

He sees the hole from underneath and follows a small trail of ash to another hole in the back of the house. He spots mouse footprints in the dirt.

  • (Walk) south of the house and to the left where the chickens are
  • (Talk) (Hen)
  • (Ask)
  • (Listen)
  • (Move) Down
  • (Walk) left to the stable
  • (Talk) (Blue)
  • (Move) Right

The extremely talkative hen.

The chickens and Blue the horse has some information. A mouse that lives nearby is getting married and are gathering items for their celebration.

  • Walk all the way to the right to the Old Man's Field
  • (Look) (Field)
  • (Search) (Blossoms)
  • (Search) (Lotus Grass)
  • (Yeah)
  • (Move) Left

Ringo digs in the field and uncovers a hole. He can hear voices, but he needs to coax the occupants out.

  • (Walk) to the kitchen
  • (Eat)
  • (Move) Left
  • (Inventory) (Kombu) (Give)
  • (Move) Down
  • (Walk) down and to the right to the Old Man's Field
  • (Inventory) (Kombu) (Inside the Hole)

The mice return the ashes.

When the delicious Kombu is dropped down the hole, an old mouse appears. He looks uncomfortable when asked about the Ash, and dashes off, looking for something white for his daughter's wedding.

  • (Move) Left
  • (Walk) to the left to the Stable
  • (Look) (Blue)
  • (Talk) (Blue)
  • (Talk) (Blue)
  • (Move) Right
  • (Walk) back to the Old Man's Field

Blue gives Ringo a white handkerchief for the wedding celebration. Ringo takes it back to the hole in the field, where the blushing bride and her father await... with the bag of ash!

  • (Forgive)
  • (Inventory) (Bag of Ash) (Give) (Old Man)

The Spring Festival in full bloom, thanks to Ringo.

The old man is overjoyed when the bag of ash is returned. The next day, Ringo is congratulated by the whole village.

  • (Walk) Right
  • (Walk) Right
  • Select either option
  • (Walk) Right
  • (Walk) Right
  • (Walk) Right

The old man spreads the ash on the trees and, as promised, they magically spring into bloom. And so begins the Spring Festival.

Ringo's Story: Chapter 2

Ringo gets a message from Hinoesama.

Eight years have passed and Ringo is still living with his owners by the river. One day he was taking another nap under the Hinoe Shrine when he has an unusual dream: A star in the night sky speaks to Ringo.


Overhearing the thieves' plot.

Ringo wakes up and overhears two people talking. They are unfamiliar to him and are discussing stealing precious items from the village. One of them has a very strong floral smell.

  • (Move)
  • (Sniff) (Somebody)
  • (Listen)

It's too late. By the time Ringo climbs out from under the shrine, the thieves have already gone. He decides to head home.

  • (Move) Up
  • (Move) Left
  • (Move) Down
  • (Walk) left to the first house (Ringo's House)
  • (Talk) (Old Lady)
  • (Talk) (Old Lady)
  • (Move) Down
  • (Walk) in front of the Old Man and Press A to talk

The old man seems to be running around the village trading goods. He is carrying a large bundle of straw.

  • (Walk) to Yokubee's House (the next one on the left)
  • (Talk) (Yokubee)
  • (Talk) (Yokubee)
  • (Move) Down
  • (Walk) all the way left and stand in front of the Old Man. Press A to talk.

After visiting Yokubee, the old man appears again carrying a pile of oranges around in his arms. He dashes off again.

  • (Walk) to Kichibee's House (the house on the far left)
  • (Talk) (Kichibee)
  • (Talk) (Kichibee)
  • (Talk) (Kichibee)
  • (Move) Down
  • (Walk) all the way right and stand in front of the Old Man. Press A to talk.

After visiting Kichibee, the old man appears once more having traded the oranges for persimmon fruit.

  • (Walk) to the Hineo Shrine (building on the far right, where you started Chapter 2)
  • (Move) Up
  • (Talk) (Mysterious Old Person)

The old man introduces himself as Mr. Ittai. He tells Ringo that in the coming days he will meet a young boy, and he must travel with him and be loyal to him.

  • (Move) Down
  • (Look) (Shrine)
  • (Sniff) (Collection Box)
  • (Move) Right
  • (Sniff) (Smell of Gold)
  • (Dig)

Ringo finds a stolen pile of gold.

After remembering the smell of gold, Ringo uncovers a pile of it buried near the shrine. Could this be where the thieves were hiding their stolen treasures?

  • (Move) Left
  • (Move) Down
  • (Walk) all the way left to Kichibee's House.
  • (Talk) (Kichibee)
  • (Take Him With You)

(At this point, you can take Kichibee or Yokubee with you to the gold, and the story plays out slightly differently depending on your choice.)

Kichibee takes you to the Village Leader in the north of the village. He is amazed at Ringo's skill and asks if he would search for a missing ornamental hairpin that means a lot to his daughter, Ayuki.

  • (Walk) straight up to the Village Leader's House.
  • (Look) (Ayuki)
  • (Understand)
  • (Move) Down
  • (Walk) left, down and right to Ringo's House.
  • (Talk) (Old Lady)
  • (Move) Down
  • (Walk) up and right to the Abandoned House (left of the Village Leader's House).

The old man with a familiar-looking statue!

The old man is standing in the abandoned house with a small golden statue representing the Buddhist image of money (It's Mario!)

  • (Move) Down
  • (Walk) left to the Dumpling Store (far left house)
  • (Talk) (Ansuke)
  • (Move) Down
  • (Walk) left to the Bridge (next screen)

Sure enough, the old man traded the gold statue for a huge pile of dumplings. He gives one to Ringo and then heads home.

  • (Move) Right
  • (Walk) right, down and left and stand in front of Gorusaku (the man with the moustache)
  • (Talk)
  • (Give) (Dumpling)
  • (Walk) Right and stand in front of Oeno (the man with the long hair).
  • (Talk)
  • (Talk)
  • (Walk) Left, up and right to the Village Leader's House.
  • (Talk) (Ayuki)
  • (Sniff) (Smell Bag)
  • (Move) Down

Ringo catches the criminals.

Ringo gets the smell of the hairpin and follows it to the inn. The innkeeper is known for hating dogs, but Ringo has to investigate the theft.

  • (Walk) left to the Inn (the large building).
  • (Bark) (Inn Landlord)

With the landlord gone, Ringo has five rooms to investigate. (Note: For this section you have a limit of 9 commands before you have to start over at the inn entrance. You get a warning at 6 commands.)

  • (Move) Left
  • (Move) Up
  • (Look) (Young Girl)
  • (Look) (Young Girl)
  • (Sniff) (Luggage)
  • (Bark) (Young Girl)

Ringo recognises the scent of the girl's room from earlier at the shrine, and his barking brings the landlord who tries to escort the girl away. But Ringo grabs the girl's sleeve and others show up to restrain them. Both of the true criminals have been found.

Thanks to following his nose, Ringo becomes the hero of the village yet again.

Ringo's Story: Chapter 3

The Oni descend on the village.

The Oni descend on Ringo's village. Many escape, but Ringo is trapped inside a collapsing house. When he comes to and pulls himself free, the village is nearly deserted.

  • (Walk) right to the Village Leader's house. Gorusak appears.
  • (Talk)

Gorusak complains that he is hungry. He wonders what has happened to those who have been captured by the Oni, and then he runs away.


Oni guard the Hinoe Shrine.

The shrine is guarded by Oni.

  • (Walk) to Ringo's House.
  • (Move) Down
  • (Walk) right to the Shrine.
  • (Bark)
  • (Move) Down

The Oni don't react to Ringo's barking, and continue guarding the entrance.

  • (Walk) to Mokichi's House (formerly the Abandoned House).
  • (Talk) (Somebody)
  • (Talk) (Mokichi)
  • (Move) Down

Mokichi came back to the village to see his house. He explains that when the Oni hear people talking, they attack.

  • (Walk) in front of the Crow near Yokubee's house.
  • (Talk)
  • (Walk) in front of the Crow near the Village Leader's house.
  • (Talk)

The crow tells Ringo that the Oni came here from the capital city, which has also been deserted.

  • (Walk) in front of the Crow near Yokubee's house.
  • (Talk)

Ringo asks the crow whether his owners escaped or if they were captured. The crow responds by pointing towards the shrine where the Oni are.

  • (Walk) in front of the Crow near the Village Leader's house.
  • (Talk)

The crow says the shrine is where the Oni are pulling the souls out of humans. He also mentions that a strange man has been seen walking around near the bridge.

  • (Walk) to the village bridge - Kintaro stands in front of the entrance
  • (Talk)

Kintaro has been waiting for Ringo, and tells him to go onto the bridge.

  • (Talk)
  • (Talk) (Boy)
  • (Move) Right

The young boy (Donbe) gives Ringo a dumpling. As soon as he eats it, Ringo is filled with courage and strength. Donbe asks Ringo if he has seen a girl come by here, and when Ringo responds he is able to speak in a human voice.

  • (Walk) to the Shrine
  • (Talk)
  • (Move) Down
  • (Shout)

Ringo rescues the village children.

With his newfound voice, Ringo is able to lure the Oni away from the shrine.

  • (Move) Up
  • Action Scene: Move from pillar to pillar without the turning Oni seeing you. When standing behind the narrow pillars, press Down to face forward. If you are spotted, Ringo returns to outside the shrine and you can try again.
  • (Look) (Children)
  • (Rescue)

Ringo finds the three young boys from the village tied to a pillar. They are shocked to hear him speak, but grateful when he chews through the ropes. Ringo asks them if they know where his owners went, and the boys say they escaped into the mountains safely. Ringo creates a diversion by calling out to the Oni so the boys can escape.


Ringo joins Donbe, and his adventure truly begins.

Hinoesama appears in the sky above him and says that while his bravery freed those children, they are still not safe. Nobody will be safe unless Ringo helps the boy at the bridge with his mission. With that, Hinoesama disappears.

  • (Walk) to the Bridge.
  • (Yes)
  • (Move) Right
  • (Walk) to Ringo's house.
  • (Look) (Interior)
  • (Listen)
  • (Talk)
  • (Sniff)
  • (Move) Down
  • (Walk) to Yokubee's house.
  • (Listen)
  • (Move) Down
  • (Walk) to Kichibee's house.
  • (Look) (Interior)
  • (Move) Down

Ringo walks around the deserted village houses, taking in the sights and smells that have been so familiar to him. Before he gets too overwhelmed by emotion, he runs to the bridge and joins Donbe. The two walk over the bridge and into the sunset.

End of Ringo's Story

Continue to Heisei: New Onigashima Walkthrough (Part 2)