Heisei: Shin Onigashima | Walkthrough (Part 3)

Ohana's Story: Chapter 1

Princess Oto.

Many, many years ago, a box containing a world of pure evil was given to Princess Oto of the underwater Ryukujin people. Her task was to defend the box and prevent it from ever being opened. But Princess Oto wasn't immortal, and at the end of her life she would entrust the box to a brave soul while she returned to the surface world and underwent a reincarnation ceremony.

Many generations later, Princess Oto has returned to the surface to prepare for the reincarnation ceremony where she is protected by a forest of woodland animals. The loyal pheasant Ohana has seen Oni in the area, which means the box of evil must have been opened.

Ohana rushes to tell the princess, but the mean baboon Bunkichi declares that he now works for a dragon, and Princess Oto has been taken prisoner.

  • (Talk) (Bunkichi)
  • (Peck)
  • Timed Action: (Dodge) Left

Discussing the plan to rescue the princess. Recruiting Chebo.

Ohana decides to formulate a strategy to rescue the princess, but she can't do it alone. She will have to recruit the other woodland animals to help her. She will also need somewhere to stop Bunkichi.

  • Fly right and down to the wooden bridge.
  • (Move) Down
  • (Talk)
  • (Move) Up
  • (Look) (Bridge)
  • (Look) (Bridge)
  • (Move) Up

The bridge is the ideal setting for the plan to take place. Ohana will need someone to distract Bunkichi, someone to help free the princess and someone fast to escape, someone with sharp claws to cut the ropes on the bridge and someone who can prevent him from crossing the bridge.

  • Fly directly left to the thick forest.
  • (Look)
  • (Look) (Leaf)
  • (Talk) (Mitsubachi)
  • (Strategy)

Mitsubachi the bee agrees to help in any way he can.

  • (Move) Down
  • (Talk)
  • (Strategy)
  • (Tansan)
  • (Move) Up
  • (Move) Up

Ohana chooses between the bickering Tansan (Tanuki racoon) and Keabo (Keaton fox) to take the role of distracting Bunkichi long enough to free the princess. Tansan's transformation skills will definitely come in handy.

  • Fly to the giant tree
  • (Strategy)
  • Select any option
  • (Move) Down
  • (Talk)
  • (Strategy)
  • (Shikakichi)
  • (Move) Up
  • (Move) Up

Beneath the giant tree, Shikakichi the deer and Itaro the boar agree to help. Shikakichi is the fastest of the two and will come in very helpful for an escape.

  • Fly back to the bridge
  • (Move) Down
  • (Talk)
  • (Strategy)
  • (Two Claws)
  • (Move) Up
  • (Move) Up

The giant, 50 year old crab, Kani Hei, will come in very useful for cutting the ropes on the bridge. He agrees to help.

  • Fly back to the giant tree
  • (Strategy)
  • (Fourth)
  • (Move) Up
  • Now you have to wait for Jano to return by visiting other places
  • Fly back to the giant tree
  • (Talk) (Jano)
  • (Move) Up

Jano the sparrow is wise, but he refuses Ohana's request at first. When Ohana presents the full strategy, however, Jano consults with the forest spirits and then agrees to the request to rescue the princess.

  • Fly to the forest clearing near the bridge
  • (Look) (Travellers' Statue)
  • (Understand)
  • Select either option
  • (Look) (Forest)
  • (Look) (Statue Person)
  • (Look) (Forest)
  • (Look) (Travellers' Statue)
  • When the tree rustles, quickly select (Look) (Forest Person)
  • (Talk) (Chebo)
  • (Strategy)
  • (Move) Up

With the squirrel Chebo's sharp teeth, your plan is ready to be put into action.


Ohana and Chebo find Princess Oto. Running from Bunkichi. Bunkichi is trying to get across the bridge.
  • Fly to the shrine where you started
  • (Start Strategy)
  • (Yes)
  • (Move) Left - Select quickly
  • (Move) Right - Select quickly
  • (Move) Right - Select quickly
  • (Talk) (Shikakichi) - Select quickly
  • Don't make any selections until the rope bridge collapses
  • (Signal) - Select quickly
  • (Now!) - Select quickly

Tansan's transformation as Princess Oto distracts Bunkichi long enough to allow Ohana and Chebo to sneak in and chew through the real princess's ropes. Outside, Shikakichi awaits, and they escape through the forest with Bunkichi on their tail. They safely get across the bridge and wait for Bunkichi to cross as well, when Kani Hei cuts one of the ropes. Bunkichi grips with all his strength and continues to edge closer, so Ohana directs Mitsubachi to sting the hand. Bunkichi falls into the ravine. The strategy worked!


The woodland animals' plan was a success.

Princess Oto thanks the woodland creatures and returns to the shrine. She tells that if the box containing the evil world has been opened somehow, then the Dragon Ball that contains the spirit of the Avatar of Darkness will be reviving. The dragon will take several years to fully regain his strength, but the princess knows she won't be able to undergo the usual 50 year reincarnation ceremony. She will have to prepare for an emergency reincarnation.

Ohana's Story: Chapter 2

Ohana can't find the princess's necklace.

In her past reincarnations, the box of evil had been entrusted to a dog, a monkey and a pheasant. This time the box was entrusted to a brave young boy named Taro. Somehow, that boy opened the box and the evils from within are spilling out into the world. She has to undergo an emergency reincarnation.

Kintaro arrives at the princess's shrine, hoping to take the necklace in preparation for the reincarnation.

  • (Look) (Surroundings)
  • (Talk)
  • (Search) (Baggage)
  • (Search) (Desk)
  • (Talk)

The necklace isn't where it should be. The princess requests that Ohana looks for it.

  • (Look) (Bridge)
  • (Move)
  • (Talk) (Jano)
  • (Talk) (Jano)
  • (Move) Down

The Big Tengu, leader of the Forest of Monsters. Satori wants to play a guessing game.

Jano says he saw a mysterious creature fly south to another forest with something shining in its mouth. Ohana doesn't remember seeing another forest before, and Jano warns her that it is the Forest of Monsters. Regardless, her mission is too important and Ohana enters the forest.

  • (Move) Up
  • (Talk) (About Forest)
  • (Talk) (About Tengu)
  • (Introduce Myself)
  • (Talk) (About Necklace)
  • (Move) Up
  • (Move) Up
  • (Talk) (Big Tengu)

The Big Tengu grants Ohana permission to search the Forest of Monsters, as he and the princess are old acquaintances. He mentions that his young son has a liking for shiny things, and may be the culprit who was seen taking the necklace.

  • (Move) Down
  • (Move) Left
  • (Move) Up
  • (Talk)
  • (Yes)
  • (Talk)
  • (Yes)
  • (Talk)
  • (Contest)
  • (Yes)
  • Action Scene: You have to guess which direction Satori will look in 5 times without getting it wrong, or you will have to touch the ground in front of the Travellers' Statue (Ittai Statue) before you can try again. It seems impossible to do it randomly, but if you wait until the clock is nearly up you can time it so Satori will be looking in the same direction as you point. If you are using an emulator, it is worth using savestates at this point.
  • (Move) Up

Amanojak and the Kappa.

Ohana eventually beats Satori's game and is allowed to travel north to where the Big Tengu's son, Tenchan, is hiding.

  • (Talk)
  • (Talk)
  • (Talk)

Tenchan will give you the necklace, but only in exchange for something even better. Ohana decides she will investigate the area to see what she can find.

  • (Move) Down
  • (Move) Down
  • (Move) Right
  • (Move) Up
  • (Talk) (Big Tengu)
  • (Talk) (Crow Tengu)
  • (Move) Down
  • (Move) Left
  • (Move) Left
  • (Talk) (Amanojak)
  • (No)
  • (Move) Right
  • (Move) Right
  • (Move) Right
  • (Move) Down
  • (Look) (Surroundings)
  • (Look) (Something)
  • (Peck)
  • (Move) Up
  • (Move) Left
  • (Move) Down
  • (Talk) (About Snow Fairy)
  • (Talk) (About Kappa)
  • (Move) Up
  • (Move) Right
  • (Move) Down
  • (Talk) (Amanojak)
  • (Move) Up

Ohana finds out that the snow fairy arrives every year and stays until the trees blossom. The kappa spends this time hibernating in the snow. Ohana also acquires a pebble, and it is said something good will happen if it is thrown into the fountain.

  • (Move) Left
  • (Move) Left
  • (Move) Left
  • (Use) (Pebble) (In Fountain)
  • (Talk) (Nizuno Spirit)
  • (Pebble)

The strange-talking Nizuno Spirit.

The Nizuno Spirit fairy appears and doesn't return the pebble, but a huge diamond! This will surely please Tenchan.

  • (Move) Right
  • (Move) Up
  • (Move) Up
  • (Give) (Diamond)
  • (Look) (Surroundings)
  • (Look) (Shrine)
  • (Talk)
  • (Take) (Red Bag)
  • (No)
  • (Don't Know)
  • (Move) Down

Tenchan returns the necklace.

Tenchan's shrine was absolutely filled with diamonds, but it also contained a red bag of ash. When Ohana asks about it (but doesn't take it), Tenchan sprinkles it on the trees and they burst into blossom. The Snow Fairy sees this and leaves, so the snow starts melting.

  • (Move) Down
  • (Move) Right
  • (Move) Right
  • (Move) Down
  • (Talk) (Kappa)
  • (Talk) (Kappa)
  • (Move) Up
  • (Move) Left
  • (Move) Up
  • (Talk) (Big Tengu)
  • (Move) Down

Ohana finds out about the Invisibility Cloak passed down through the Tengu family, although it has been lost for many years. If she can find the cloak then that will surely be good enough to trade for the necklace.

  • (Move) Down
  • (Look) (Noticeboard)
  • (Talk) (About Overgrowth)
  • (Move) Left
  • (Move) Left
  • (Move) Down
  • (Move) Right
  • (Move) Up
  • (Move) Up
  • (Move) Left
  • (Talk)
  • (Talk)
  • (Move) Right
  • (Move) Right

The giant, weeping stone wants to be reunited with her child, a little pebble. Ohana realises that the pebble she threw into the fountain must have been the child, but wasn't it turned into a diamond?

  • (Move) Up
  • (Move) Right
  • (Move) Down
  • (Talk) (Kappa)
  • (Move) Up
  • (Move) Left
  • (Move) Left
  • (Move) Left
  • (Move) Right
  • (Move) Right
  • (Move) Down
  • (Move) Left
  • (Move) Left
  • (Give) (Pebble)
  • (Look) (Surroundings)
  • (Look) (Something)
  • (Give) (Invisibility Cloak)

The kappa dives into the fountain and returns the pebble to Ohana, who takes it to the weeping rock. It disappears, revealing the invisibility cloak, which she trades with Tenchan for the necklace.


Ohana returns the necklace to Princess Oto.

Ohana arrives at Shiraishi Fountain and returns the necklace to Princess Oto. Both her and Taro, the human who was entrusted with the stone, are ready to begin the reincarnation process. However, because the process is being hurried along, they will be reborn as children and spend 8 years growing up. That will be when Ohana will see them both again.

They enter the mysterious reincarnation craft, and Ohana agrees to remain at Shiraishi Fountain, waiting for the heroes to return.

Taro's Story

The elder suggests Taro prays for fish.

Many years ago, a young boy named Taro lived in a small village on the beach. One day he rescued a turtle who was being bullied by the local children. The turtle introduced himself as Shinnosuke and thanked him by taking him to visit Princess Oto of the Ryukujin in her underwater Dragon Palace. Taro's bravery was applauded, and he spent several days there, but he came to miss life on the surface and it was agreed he would be sent back.

When he returned to his village, everything and everyone had changed. What had been days for him in the Dragon Palace had been many years on the surface world. Nevertheless, the new villagers took him in and he grew into a strong young man.

The turtle returned to the island looking for Taro one day, but (unluckily) he was set upon by the new village children.

  • (Talk) (Turtle)
  • (Flip) (Turtle)
  • (Talk) (Turtle)
  • (Understand)

Taro is unable to help the turtle and the children won't leave it alone, but he promises to return. He has a plan to catch and prepare dinner so the children will have to leave.

  • (Move) Up
  • (Move) Up
  • (Move) Up
  • (Move) Right
  • (Look) (Inside Room)
  • (Take) (Fishing Rod)
  • (It Is)
  • (Move) Left
  • (Move) Down
  • (Move) Down
  • (Move) Down
  • (Move) Right
  • (Look) (Boat)
  • (Use) (Boat)
  • (OK!)
  • (Use) (Fishing Rod)
  • (More to Go)
  • (Move) (Shore)

Nothing is biting today. Taro decides to consult the village elder.

  • (Move) Left
  • (Move) Up
  • (Move) Up
  • (Move) Left
  • (Talk)
  • (Do It)
  • (Not At All)
  • (Move) Right
  • (Move) Up
  • (Move) Up
  • (Worship)
  • (Third)

Taro prays for a rich and happy village.

  • (Move) Down
  • (Move) Down
  • (Move) Left
  • (Talk)
  • (Yeah!)
  • (Yeah!)
  • (Understand)
  • (Talk)
  • (Move) Right

Trying to spear a tasty fish.

The elder gives Taro a true fisherman's tool, the spear. With it, Taro should be able to get a good haul. He suggests that Taro finds out what everybody in the village will want.

  • (Move) Right
  • (Talk)
  • (Talk)
  • (Move) Left
  • (Move) Up
  • (Move) Left
  • (Talk)
  • (Talk)
  • (Move) Right
  • (Move) Down
  • (Move) Down
  • (Move) Down
  • (Move) Right
  • (Use) (Boat)
  • (OK!)
  • (Use) (Spear)
  • Action Scene: Time pressing the A Button to catch a Bream (red fish), Jack (blue fish with big fin) and three Mackerel (small gray fish). Avoid spearing the sharks too many times.

With his fish in hand, Donbe heads back to the village to hand out everybody's orders.

  • (Move) Left
  • (Move) Up
  • (Move) Up
  • (Move) Left
  • (Give) (Bream)
  • (Move) Right
  • (Move) Right
  • (Give) (Jacks)
  • (Move) Left
  • (Move) Up
  • (Move) Left
  • (Give) (Three Mackerel)
  • (Give) (Jacks)
  • (Move) Right
  • (Move) Down
  • (Move) Right
  • (Talk)
  • (Move) Left
  • (Move) Up
  • (Talk) (Ohama)

Ohama starts to cook the fish outside his home. That should get the children back to the village.

  • (Move) Down
  • (Move) Down
  • (Move) Down
  • (Talk) (Children)

The children run back to the village for their dinner.


Shinnosuke entrusts Taro with Princess Oto's Box.

Grateful for your help, the Turtle asks you a series of questions to judge if you are worthy to be entrusted with a special item.

  • (Talk) (Turtle)
  • (Flip) (Turtle)
  • (Talk) (Turtle)
  • (OK)
  • (Of Course)
  • (Maybe)
  • (Won't Open)
  • (Move) Up

Having answered Shinnosuke's questions correctly, he is entrusted with a box. He is not to open it under any circumstances, and the turtle will return for it in 50 years. This task has been given to him as he has shown utmost bravery and befriended the princess of the Ryukujin.

  • (Move) Up
  • (Move) Left
  • (Talk)
  • (Talk)
  • (Move) Right
  • (Move) Up
  • (Move) Up
  • (Put Away)

The elder suggested Taro hide the box in the shrine, where it won't be touched by anybody.


The children cause panic near the well.

Taro heads north to hide it, but then he hears a scream from the well. The village children were playing and look like they're about to fall in. Taro spins around and runs through the village without thinking, but trips.


Taro drops the box at their feet by accident. Too late to stop them. The Oni escape. Taro escapes from his former friends.

The other villagers reach the well first and help the children when a small box lands next to them. The seal had been unwound by the fall and it opens... Smoke pours out and a horrible sound is heard from within. When the smoke clears the villagers are no more. Stood in their place are soulless Oni. Taro runs down towards them, but he gets no response.

  • (Talk) (Oni)
  • (Escape) Up
  • (Talk) (Oni)
  • (Escape) Up
  • (Escape) Left
  • (Look) (Sea)
  • (Escape) Left

Taro has no choice but to escape into the ocean. While he is floating, unconscious, he hears Hinoesama speak to him. He was entrusted with the box, but his rash actions have led to a great evil being unleashed on the world. For this, he must atone for his actions by travelling to the Dragon Palace and receiving a special bracelet. With it, he will help the princess seal the dragon once again.


Princess Oto's underwater kingdom.

He wakes up, still underwater, when he hears several fish nearby. They have escaped the Dragon Palace as something is very wrong.

  • (Talk) (Fish 1)
  • (Talk) (Fish 2)
  • (Talk) (Fish 3)
  • (Talk) (Fish 4)
  • (Look) (Surroundings)
  • (Move) Right
  • (Talk) (Jellyfish)
  • (Talk) (Oshino)

Oshino the jellyfish tells Taro that a great vortex has swallowed the Dragon Palace, and the ground around it has begun to rise up. If he wants to travel there, he must do so quickly by swimming through the vortex.

  • (Move) Right
  • Action Scene: Inside the vortex, press Up and Down on the Control Pad as they are displayed to dodge the debris.

Taro makes it through the vortex to the palace.

  • (Look)
  • (Talk)

Shinnosuke is still at the palace. He was told to wait here for Taro, and he hands over the bracelet. Now they must hurry to the Shiraishi Fountain, where the princess awaits. Taro jumps on Shinnosuke's back and they swim away.

End of Ohana's Story

Continue to Heisei: New Onigashima Walkthrough (Part 4)