The wizard Aganhim has overthrown the king of Hyrule and started kidnapping the descendents of seven sages. One of the descendents, Princess Zelda, sends a psychic message to a boy named Link who follows his uncle to the castle.
Armed with a sword and shield, Link has to fight his way through the enemy soldiers, solve the puzzles and rescue Zelda. She sends Link on an adventure to reclaim the legendary Master Sword, the blade used to destroy evil.
Upon facing Aganhim, Link is drawn into the Dark World, an alternate dimension and home of the imprisoned demon king Ganon. Link must rescue all of the sages' descendents to put an end to Ganon's world-conquering ambitions.
Region |
Name |
Release |
 |
ゼルダの伝説 神々のトライフォース
Zelda no Densetsu: Kamigami no Triforce
|
21 Nov 1991 |
 |
The Legend of Zelda: A Link to the Past
|
Apr 1992 |
 |
The Legend of Zelda: A Link to the Past
|
Sep 1992 |
Re-releases
System |
 |
 |
 |
Nintendo Power (SFC) |
01 Aug 2000 |
- |
- |
Wii Virtual Console |
02 Dec 2006 |
22 Jan 2007 |
23 Mar 2007 |
Wii U Virtual Console |
12 Feb 2014 |
30 Jan 2014 |
12 Dec 2013 |
New Nintendo 3DS Virtual Console |
04 Mar 2016 |
- |
10 Mar 2016 |
Ports & Remakes
In two of the houses in Kakariko Village, you can find portraits of Mario hanging on the walls.
The portrait also appears in one of the houses in the Village of Outcasts in the Dark World.
Chain Chomp
In the Turtle Rock dungeon is an enemy that resembles the Chain Chomps from Super Mario Bros. 3. They are black iron balls with teeth, attached to stumps by a chain.
Fire Bar
The game also features rotating fire bars, which appear to be based on the rotating Fire Bars from Super Mario Bros.
Following a recently translated interview from 1991, a few interesting facts about the enemy cameos came to light.
Chain Chomp (Wanwan) had been sitting around as concept art for a while when both the Super Mario Bros. 3 and Legend of Zelda teams picked it up:
Q. By the way, there were several characters in this game that also appeared in Mario. Was that your idea, Mr. Tezuka?
Tezuka: We'd had concept art for Wanwan lying around for awhile. We'd put it aside thinking we might make use of it if we could, but someone discovered it and ended up using it for their own purposes.
The Fire Bars were designed originally for The Legend of Zelda, but were adopted into Super Mario Bros. and eventually dropped from the Zelda game:
Q. There were Fire Bars, too. I was wondering if there was some trick to the order of the creation process.
Tezuka: To tell you the truth, Fire Bars were originally made for Zelda. They were a lot of fun, so we used them in Mario too.
Miyamoto: Now that you mention it, it was Mario that did the ripping off. There were things we couldn't use in the first Zelda, you see, but as time passed and the statue of limitations was about to expire, we thought about using them again and ended up implementing them in this game.
Nakago: They were originally made for Zelda 1.