Super Smash Bros. Brawl | Trophy Guide (Super Mario Series)

List of Mario Trophies

Mario

Mario

A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?

Clear Classic Mode with Mario.

Mario Finale

Mario Finale

Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.

Clear All-Star Mode with Mario.

Bowser

Bowser

The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.

Clear Classic Mode with Bowser.

Giga Bowser

Giga Bowser

Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he takes no damage and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.

Clear All-Star Mode with Bowser.

Peach

Peach

The princess of the Mushroom Kingdom. Her long blond hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.

Clear Classic Mode with Peach.

Peach Blossom

Peach Blossom

Peach's Final Smash. Images of the princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.

Clear All-Star Mode with Peach.

Yoshi

Yoshi

A creature that hails from Yoshi's Island. Yoshis come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshis use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.

Clear Classic Mode with Yoshi.

Super Dragon

Super Dragon

Yoshi with wings on his back that give him the power to fly freely across the sky. In this state, he can spew giant fireballs. He is more mobile and powerful, but the inertia makes movement quirky, so it takes some skill to master flight. Yoshi returns to a normal state after a set period of time has passed.

Clear All-Star Mode with Yoshi.

Wario

Wario

Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$.

Clear Classic Mode with Wario.

Wario-Man

Wario-Man

Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...

Clear All-Star Mode with Wario.

Luigi

Luigi

Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.

Clear Classic Mode with Luigi.

Negative Zone

Negative Zone

Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.

Clear All-Star Mode with Mario.

Toad

Toad

One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off a strong sense of peace. Most feature white heads with red polka dots, but there are other colors as well. Toad's incredible uprooting speed in Super Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman strength... however out of place it might seem.


Toadette

Toadette

A girl who's adored as a star among the Toads. She looks much like other Toads, but her pink head and mushroom-themed accessories lend her an undeniable charm. She first appeared as a hidden character in Mario Kart: Double Dash!! With the Golden Mushroom, she could perform consecutive boosts to pull ahead of the field.


Toadsworth

Toadsworth

An elderly, refined Toad steward of Princess Peach, with a white beard and small glasses. He advises Mario on his adventures and has appeared in many games since his debut in Super Mario Sunshine. Although he can get annoyingly flustered, it's only because he cares for Peach. In the Japanese mah-jongg game Yakuman DS, Toadsworth appears as a competitive opponent.


Waluigi

Waluigi

A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long time working silently in the shadow of the Mario Bros. before finally becoming strong enough to compete with them in Mario Tennis. Since then, he's had many brilliant game appearances. While the nature of his relationship to Wario is a mystery, the pair have hatched some devious schemes together.


Baby Mario

Baby Mario

Mario as a baby...a crybaby at that. Although he lacks overalls, we can see the trademark red hat even at this young age. Everyone's favorite hero was riding Yoshi and adventuring from his youngest days, and even as a baby, it's clear that Mario had quite the nose.


Baby Peach

Baby Peach

Princess Peach as a baby with a pink pacifier. Even though she's an infant, she wears her crown with all the charm and elegance you would expect from a princess. In Yoshi's Island DS, she rode out for adventure just like Baby Mario--on Yoshi's back. While riding Yoshi, she can use her parasol to extend their hang time.


Bowser Jr.

Bowser Jr.

Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his mother - he feels so strongly about her that he kidnaps her. Somewhat spoiled by his father, Bowser Jr. comes off as being on the selfish side. His bib is decorated with drawn-on fangs and worn like a mask - it's most likely an effort to appear more menacing.


Petey Piranha

Petey Piranha

A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario adventures. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games.

Use a Trophy Stand on Petey Piranha in The Subspace Emissary.

Paper Mario

Paper Mario

A legendary hero whose adventure unfolds when he sets out to rescue Princess Peach from the nefarious clutches of Count Bleck. He has the ability to flip the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll transform into a pixelated giant Mario. In this state, he's invulnerable and capable of stomping through enemies and obstacles with ease.

Clear Classic Mode with all characters.

Paper Luigi

Paper Luigi

The legendary hero Mario's younger brother. He's teased by Koopas and Goombas alike and is sometimes called "green mustache guy." He goes missing after Bowser and Peach's wedding. He's known for his jumping prowess - his special move is the High Jump. It's said he has a close relationship to the masked man brainwashed by Count Bleck and known only as "Mister L".


Paper Bowser

Paper Bowser

The great king of the Koopas who plots to rule the land with a firm fist. In a change of events, Bowser goes from being Mario's rival to adventuring side by side with him. Bowser's special skill is breathing fire and he has nearly twice the attack power of Mario or Peach, which allows him to take out foes from a distance or multiple enemies with a single blow.


Paper Peach

Paper Peach

The princess of the Mushroom Kingdom. With her sparkling crown and gorgeous blond hair, Peach always looks the part, even when flat as paper. Count Bleck kidnaps the princess and tries to force her to marry Bowser. While jumping, Peach can use a special umbrella technique that allows her to float down gently or reach otherwise inaccessible places.


Wedding Bowser

Wedding Bowser

The great Koopa king in a sharp, white tuxedo. Bowser is forced into marriage with Princess Peach by Count Bleck, who plots to wipe out the universe with the Chaos Heart. Although it's all part of Count Bleck's plan, Bowser doesn't seem to be displeased with the prospect. This might just be the last time we ever see Bowser in a tuxedo.


Wedding Peach

Wedding Peach

The princess of the Mushroom Kingdom adorned in a pure white wedding dress rather than her usual pink one. Peach also has her long blond hair drawn up in a ponytail. And who might she be marrying? Bowser of all people, who was also forced into the marriage by the scandalous Count Bleck. Brainwashed by Nastasia, Peach is even forced into giving her vows.


Goombella

Goombella

A female archaeology student at the University of Goom. Goombella can be recognized by her ponytail and pith helmet that features a light that aids her archeological aspirations. With her wealth of knowledge, Goombella serves as Mario's tour guide and assists throughout his adventures.


Fracktail

Fracktail

A giant, red, robotic dragon built to be the protector of a Pure Heart. Fracktail has a long body with little arms and wings, and he shoots out of the ground into the air to attack Mario. The only way to beat him is to first jump on his back. You can then pick up the Frackles on his back and score damage by throwing them at his weak point - the yellow antenna orb.


Striker Mario

Striker Mario

A team captain in Super Mario Strikers, which features combat-style soccer that allows fighting and items. Mario proves to be a great all-around player, well balanced on offense and defense, and he wields a critical shot--the Mega Strike--that can chalk up a maximum of six goals! Mario is easily identified by the "M" marks on his spikes.

Clear Classic Mode on Very Hard difficulty.

Striker Daisy

Striker Daisy

The princess of Sarasaland and an upbeat and cheerful go-getter. She has appeared in titles ever since Mario saved her after her kidnapping by the tyrannical alien, Tatanga. Although her iconic look is a yellow and white dress, she goes with a sportier look in Super Mario Strikers to complement her spunky scoring strikes.


Kritter (Goalie)

Kritter (Goalie)

An underling of King K. Rool and the one and only goalie of Super Mario Strikers. In other words, it doesn't matter what team you play as - your goalie is going to be Kritter. Despite being at the very bottom of the Kremling ranks, he's responsible for what many might consider to be the toughest AND most important field position.


Ballyhoo & Big Top

Ballyhoo & Big Top

The two emcees of the Star Carnival, an event held once a year to determine the biggest superstar. Big Top (on top) and Ballyhoo (on bottom) provide all Star Carnival commentary, and while Ballyhoo is energetic and over the top, Big Top provides a reserved counterpoint to his partner's antics. Despite their conflicting personalities, they're inseparable.

Collect 75 hidden songs.

Goomba

Goomba

A citizen of the Mushroom Kingdom who sided with Bowser when he invaded. Goombas slowly chase after Mario on stubby legs. They're not the toughest creatures and can generally be defeated by jumping on them, which makes them disappear. They have fierce fangs, but they don't seem to serve any purpose. Though a nuisance to Mario, they're decent at baseball and mah-jongg.

Use a Trophy Stand on a Goomba in The Subspace Emissary.

Koopa Troopa (Green)

Koopa Troopa (Green)

A henchman of Bowser. In the old days, they'd retreat into their shells for a short while to protect themselves after being stepped on. Recently, however, some have begun to immediately pop back out. You'll often find them marching straight ahead - if the path ends, they'll just march into the abyss. Surely there are no braver turtles to be found.

Use a Trophy Stand on a green Koopa Troopa in The Subspace Emissary.

Koopa Troopa (Red)

Koopa Troopa (Red)

A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but they've recently been spotted strolling on two. This has freed up their hands, allowing them to chase Mario with nets. Their adaptability must make Bowser very happy indeed. Unlike their green-shelled brethren, red ones do about-faces when they run out of road. They're a bright group.

Use a Trophy Stand on a red Koopa Troopa in The Subspace Emissary.

Koopa Paratroopa (Green)

Koopa Paratroopa (Green)

A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't like they could soar wherever they pleased. In fact, they merely hovered, moving back and forth over set areas. Some Koopa Paratroopas don't even take to the skies, but just jump up and down. These become regular old Koopa Troopas when stomped.

Use a Trophy Stand on a green Koopa Paratroopa in The Subspace Emissary.

Koopa Paratroopa (Red)

Koopa Paratroopa (Red)

A flying Koopa with wings. In Super Mario Bros., they possessed the same abilities as green-shelled Koopa Paratroopas, but the routes they flew were different - they flew up and down rather than side to side. There are no red-shelled Koopas who merely hop up and down. You'll often see them participating in two-person kart races and playing basketball.

Use a Trophy Stand on a red Koopa Paratroopa in The Subspace Emissary.

Bullet Bill

Bullet Bill

A shell fired from a special cannon known as a Bullet Blaster. Easily identified by their angry eyes, Bullet Bills fly across the land in perfectly straight lines. Though they easily shrug off fireballs, they can be stopped by jumping on them. A unique characteristic of the cannons is that they will not fire a Bullet Bill if Mario is standing right beside one.

Use a Trophy Stand on a Bullet Bill in The Subspace Emissary.

Giant Goomba

Giant Goomba

A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and kicking had no effect on this brute. It could be stopped like normal Goombas - by jumping on it from above. A colossal Goomba appears as the boss of world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant Goomba.

Use a Trophy Stand on a Giant Goomba in The Subspace Emissary.

Piranha Plant

Piranha Plant

A vicious, plantlike monster that typically hides in pipes. Piranha Plants emerge with mouths open, awaiting victims. A poorly timed jump means a chomping - hence the "piranha" name. While there have been exceptions - there are many Piranha Plants with unique traits - they generally don't appear if Mario waits on top of or just next to a pipe. They hate fireballs.


Lakitu & Spinies

Lakitu & Spinies

A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them.


Hammer Bro

Hammer Bro

A character who throws a seemingly endless stream of hammers. Hammer Bros. have also been known to jump every so often. Since they throw their hammers in a high arc, if you manage to get in close, the hammers can't hit you. Unlike Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when jumped on. As the name suggests, most Hammer Bros. are found in pairs.

Use a Trophy Stand on a Hammer Bro in The Subspace Emissary.

Buzzy Beetle

Buzzy Beetle

A Koopa underling with a heavy shell protecting it from fire. Stomping on Buzzy Beetles from above is the main way to deal with them, but spiked variations that cannot be stomped also exist. After saving Princess Peach in Super Mario Bros. and starting a new game, you'll find that most Goombas have turned into Buzzy Beetles.


Shy Guy

Shy Guy

A character in a white mask with black eyes and mouth that appears in a number of Mario and Yoshi games. Although Shy Guys' actions are varied - from flying to carrying objects - their true faces are still a mystery. If only for an instant, who wouldn't want to see an unmasked Shy Guy?

Hit a combined total of 30,000 feet in Home-Run Contest.

Boo

Boo

A bashful ghost who draws near when your back is turned but shyly stops and disappears when you face it. Boos have been seen recently in activities like baseball and tennis, so it's thought that they may have conquered their fear of humans. Boos are also characterized by having a variety of different weaknesses between forms.


Cheep Cheep

Cheep Cheep

A round fish with big eyes. Although mainly aquatic, Cheep Cheeps sometimes attack above land like flying fish, at which point Mario can stomp on them. There are a wide variety of Cheep Cheep variations, including spiked ones and enormous ones.


Blooper

Blooper

A creature who's as squidlike as a squid can be. Bloopers patrol water stages, and with no notable weapons, their threat comes from their unique movements and speed. Some flying Bloopers display the same underwater movement above water. Blooper appeared for the first time as a playable character in Mario Party 8.


Wiggler

Wiggler

A large caterpillar characterized by a flower on its head and a huge nose. Wigglers typically just walk around minding their own business, with no hint of malice. However, they lose their flowers when jumped upon and fly into a rage, turning bright red and chasing Mario. In Yoshi's Island, certain Wigglers appear as butterflies, with grown wings and flight capabilities.


Dry Bones

Dry Bones

A skeletal member of the Koopa Troopa family. Immune to fireballs, Dry Bones will fall apart when stomped upon, then reassemble moments later. They're typically found in dungeon levels in Mario games but have also been known to participate in various sports and activities such as baseball, kart racing, and soccer. They're likely boning up on the competition.


Chain Chomp

Chain Chomp

A black, spherical character thought to be made of some metal, such as iron. Although usually tethered down with a chain, Chain Chomps will eagerly chomp at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp appears in the first level. It cannot be defeated, but you can daze it temporarily by throwing bombs at it.


Perry

Perry

A mysterious talking parasol Peach obtains from Toadsworth before heading out to save the captured Mario and Luigi. Perry provides a number of useful functions to assist Peach on her mission. Besides its obvious combat worth, Perry can also be used to sweep aside enemies, slide across ropes, and float on water. You can also buy upgrades for Perry.


Birdo

Birdo

A pink creature of indeterminate gender that some say would rather be called Birdetta. A big ribbon on its head is its most distinguishing feature. In Super Mario Bros. 2, you can return fire on Birdo by jumping on the eggs shot from its mouth. Be careful not to get psyched out by fake-egg fireballs!

Clear All-Star Mode on Hard difficulty.

F.L.U.D.D.

F.L.U.D.D.

A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming.


Poltergust 3000

Poltergust 3000

A vacuum cleaner developed by Professor Elvin Gadd of the E. Gadd Science Corporation. He gives it to Luigi, who uses it to trap ghosts in a haunted mansion after stunning them with his flashlight. It also absorbs elements like water, ice, or fire that it can then shoot out. An optional accessory to this fine product is a machine that converts the trapped ghosts into portraits.


Luigi's Mansion

Luigi's Mansion

A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home.


Ghosts

Ghosts

Ghost variations that appeared throughout Luigi's Mansion. They don't have the spectral power required to manifest any truly unusual ghostly phenomena, so they rely on such pedestrian physical methods as punching Luigi to frighten him. There are also some rare varieties that are very rich and drop a lot of coins.


Super Mushroom

Super Mushroom

A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros.


Poison Mushroom

Poison Mushroom

A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run.


Starman

Starman

An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you either. Make the effort to grab the Starman when it appears - watching your opponents turn and run from you makes it all worthwhile.


Metal Box

Metal Box

A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.


Lightning

Lightning

An item that goes off the moment you touch it. It may shrink every other character on the screen. Tiny players suffer a reduction in their attack power and become easier to send flying. After a set amount of time, all the characters will return to their normal sizes. In the Mario Kart series, all players but the item user shrunk, and got flattened when run over.


Golden Hammer

Golden Hammer

A hammer that glows with golden light. It's easier to swing than a normal hammer, and more powerful too. If you tilt the Control Stick and press the attack button repeatedly, you float in midair. It's a very powerful item, but one that rarely appears. There's also a Golden Squeaky Hammer that does absolutely no damage at all. It's what you would call a fake.

Hit a combined total of 45,000 feet in Home-Run Contest.

Fire Flower

Fire Flower

A flower that breathes flames when you press and hold the attack button. The flames don't last forever, though - after a while, the flower will lose its fiery power. You can also throw Fire Flowers at enemies to set them on fire for a brief moment. In Super Mario Bros., Fire Flowers were used to transform Mario into Fire Mario.


Bob-omb

Bob-omb

A mobile bomb with a fuse on its head. It can be picked up and thrown as a powerful explosive, but if no one grabs it, it will tire of waiting and start wandering, then detonate whenever it likes. Its power and unpredictability make it an accident waiting to happen. In sudden-death matches that go on too long, Bob-ombs rain from the sky to move things along.


Freezie

Freezie

An item that freezes people. If you're frozen, you can't lift a finger to defend yourself. You can break out of ice by shaking the Control Stick back and forth. Hit someone with a Freezie, and you'll hear a delightful sound declaring your success, but frozen enemies don't fly very far. Freezies tend to break easily when carried.


Hothead

Hothead

An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.


Green Shell

Green Shell

An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series.


Banana Peel

Banana Peel

The peel from a Japanese fiber banana of the Musaceae plant family. It contains a high volume of vegetable oil, which oozes out when the peel is stepped on, making things slippery. In Smash Bros., the peel fulfills its destiny as a comedic prop by making passersby slip. Characters who land on their backsides will be defenseless until they recover their footing.

Get 10 max combos in Training.

Soccer Ball

Soccer Ball

An attack item that flies when struck and explodes as it bounces, causing damage to whomever it hits. As it's a soccer ball, you'd think hitting it with your hands would be against the rules, but that's not the case. Unleash your fiercest attacks on it. Really, it's OK. The ball's design seems old fashioned, but it sure does bring back lots of soccer memories, doesn't it?


Shellcreepers

Shellcreepers

Shelled enemies Mario and Luigi faced back when they were plumbers. They had to be bumped from below to flip them over and then kicked off the stage. The last one on a stage turned from green to red and raced really fast. If one got flipped but not sent off, it would eventually right itself and move at high speeds. They were simply called "turtles" in Japan.


Sidesteppers

Sidesteppers

Crabby enemies taken on by Mario and Luigi. One bump from below wouldn't flip them over, but rather anger them so they moved faster. These pests had to be bumped twice before they could be upended and kicked off the stage. If left alone after being turned upside down, or if there was one left, their speed would increase. They went by the basic name of "crabs" in Japan.


Kat & Ana

Kat & Ana

Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the two, has pink hair, while the younger Ana has orange hair. Both of the girls are still very young, but they're also very respectful and address their superiors as budding ninjas should. Kat and Ana have a soft spot for living things. Kat loves cats, and Ana is attracted to flowers.


Wario Bike

Wario Bike

A motorcycle specially designed for Wario by Dr. Crygor, an employee at WarioWare, Inc. This monster bike has an amazing 5,000cc, 4-stroke, 350HP engine capable of pushing it down the road at up to 217 miles per hour. Of course, this road hog is also a fuel hog and gets less than 5 miles to the gallon. Getting the pegs in the right position for Wario's short legs was difficult.