Super Smash Bros. Melee Cameo Guide
Items

Item list

Super Mushroom

Super Mushroom

The Super Mushroom in the Mario series makes Mario grow to twice his height so he can break blocks. In Smash Bros. it makes your character bigger and stronger temporarily.

Debut

Super Mario Bros. (NES 1985)


Poison Mushroom

Poison Mushroom

The Poison Mushroom first appeared in Super Mario Bros.: The Lost Levels, where is acted like an enemy, shrinking or defeating Mario. In Smash Bros. it acts like it does in Super Mario Kart, shrinking characters temporarily.

Debut

Super Mario Bros.: The Lost Levels (NES 1986)


Fire Flower

Fire Flower

In Super Mario Bros., the Fire Flower gave Mario the ability to throw fireballs. In Smash Bros. the Fire Flower is held and used to shoot a stream of fire that weakens the more it is used.

Debut

Super Mario Bros. (NES 1985)


Starman

Starman

The Starman grants Mario limited invincibility in the Mario series, allowing him to defeat enemies with a single touch. In Smash Bros. it prevents all attacks from causing damage for its duration. The invincibility music from Super Mario Bros. plays while this item is used.

Debut

Super Mario Bros. (NES 1985)


Green Shell

Green Shell

In Super Mario Bros., kicking a Koopa Troopa shell would cause it to fire off and ricochet off obstacles, knocking out any enemies in its path. It has much the same effect in Smash Bros., damaging anyone it hits.

Debut

Super Mario Bros. (NES 1985)


Red Shell

Red Shell

The Red Shell comes from the Red Koopa Troopa, known for walking back and forth on a single platform. The Red Shell in Smash Bros. also stays on one platform, but it also homes in on characters who stand on the same platform, an effect borrowed from the homing Red Shells in Super Mario Kart.

Debut

Super Mario Bros. (NES 1985)


Freezie

Freezie

A creature made of ice that first appeared in Mario Bros. (Arcade), where it would slide along and turn platforms to ice. In Smash Bros. it can be picked up and thrown at players to encase them in a block of ice.

Debut

Mario Bros. (Arcade 1983)


Bob-omb

Bob-omb

A small, clockwork bomb enemy that first appeared in Super Mario Bros. 2. In Smash Bros. it can be safely picked up and hurled at an opponent before its fuse is lit. Once it's walking, then anybody who touches it will be hurt by the explosion.

Debut

Super Mario Bros. 2 (NES 1988)


Metal Box

Metal Box

A green block from Super Mario 64 that contained the Metal Cap, transforming Mario into living metal. In Smash Bros., simply picking up the Metal Box will transform your character into metal, making them harder to push about, but also much heavier.

Debut

Super Mario 64 (N64 1996)


Hammer

Hammer

The Hammer from the original Donkey Kong (Arcade). Mario would use this hammer to break barrels and enemies, but it prevented him from jumping or climbing ladders. In Smash Bros. you use the Hammer to smash your enemies away, but you can only use one jump and none of your attacks for its duration. Sometimes the head will drop off, leaving you waving a useless handle. The original Donkey Kong Hammer theme plays while this item is in use.

Debut

Donkey Kong (Arcade 1981)


Barrel Cannon

Barrel Cannon

In Donkey Kong Country, the Barrel Cannon was used to fire Donkey Kong and Diddy Kong through the air in the direction it pointed. In Smash Bros. you can throw the Barrel Cannon, trapping a player inside and forcing them to be fired out in unpredictable directions. This Barrel Cannon design first appeared in Donkey Kong Country 2.

Debut

Donkey Kong Country (SNES 1994)


Heart Container

Heart Container

In The Legend of Zelda, collecting a Heart Container would add a Heart to Link's health meter and also refill it. In Smash Bros., the Heart Container removes all damage points received.

Debut

The Legend of Zelda (NES 1986)


Bunny Hood

Bunny Hood

The cute Bunny Hood was a popular trade item in Ocarina of Time, and in Majora's Mask it made Link move faster and jump a little higher. In Smash Bros. it acts more like the latter, making any character who wears it move much faster and jump higher.

Debut

The Legend of Zelda: Ocarina of Time (N64 1998)


Screw Attack

Screw Attack

The Screw Attack item gives Samus a devastating jump attack in the Smash Bros. series, destroying anything in its path. In Smash Bros., this item is carried, giving the holder the same damaging somersault. It can also be thrown at other players, forcing them to perform a Screw Attack.

Debut

Metroid (NES 1986)


Maxim Tomato

Maxim Tomato

Kirby's favourite food would restore all of his health in the Kirby series. In Smash Bros. the Maxim Tomato removes all damage received.

Debut

Kirby's Dream Land (GB 1992)


Warp Star

Warp Star

The Warp Star is Kirby's main form of transportation in the Kirby series, carrying him to new areas. In Smash Bros., the Warp Star flies your character off the top of the screen, then brings them crashing down in a devastating crash. You can steer its landing direction slightly after takeoff.

Debut

Kirby's Dream Land (GB 1992)


Star Rod

Star Rod

In Kirby's Adventure, the Star Rod was used against the final battle with Nightmare to throw stars to damage him. In Smash Bros. the Star Rod is a normal battering weapon. If it's swung with a Smash Attack, however, it will fire off damaging stars.

Debut

Kirby's Adventure (NES 1993)


Parasol

Parasol

The Parasol first appeared carrying enemies in Kirby's Dream Land, but then Kirby could use it as an attack in Kirby's Adventure. In Smash Bros., the Parasol is used as a battering weapon, and lets players drift safely back to the ground.

Debut

Kirby's Dream Land (GB 1992)


Poké Ball

Poké Ball

In the Pokémon games, the Poké Ball is used to capture wild Pokémon. Before each battle, you throw out your Poké Ball to summon your Pokémon to fight. In Smash Bros., throwing a Poké Ball will cause a random Pokémon from a choice of 29 to appear and unleash an attack.

Debut

Pokémon: Red & Blue Version (GB 1996)

See Poké Ball Pokémon for a list of Pokémon that might appear.


Mr. Saturn

Mr. Saturn

The friendly Mr. Saturn characters in EarthBound spoke in a strange dialect and proved very popular with fans of the game. In Smash Bros., they simply appear and walk around. They can be picked up and thrown, and while they don't cause a lot of damage, they are good at breaking shields.

Debut

EarthBound (SNES 1994)


Lip's Stick

Lip's Stick

The stick carried by Lip in Panel Pop. In that game it had no use other than decoration, but in Smash Bros. it causes a flower to sprout on the heads of any characters hit with it, draining health. Hit them repeatedly with Lip's Stick to make the flower bigger.

Debut

Panel de Pon (SNES 1995)


Flipper

Flipper

In Balloon Fight, the Flipper appeared as a stage hazard, spinning wildly if hit, and causing players to bounce off all over the place. In Smash Bros. it has the same effect, but it can be thrown anywhere on the stage.

Debut

Balloon Fight (NES 1985)


Motion-Sensor Bomb

Motion-Sensor Bomb / Proximity Mine

Throw this item and it will adhere to any surface. When another player approaches, it will explode. The original is designed after the Proximity Mines from Perfect Dark, while the U.S. uses the Motion-Sensor Bomb from GoldenEye 007. The European version confusingly uses the GoldenEye design, but the Perfect Dark name.

Debut

GoldenEye 007 (N64 1997)
Perfect Dark (N64 2000)


Cloaking Device

Cloaking Device

The Cloaking Device in Perfect Dark was developed by DataDyne Corp. to make its soldiers invisible, appearing as only a shimmer. In Smash Bros., grab this item to become temporarily invisible, only showing up as a shimmer. You don't take damage while cloaked, but you can still be thrown about.

Debut

Perfect Dark (N64 2000)


Super Scope

Super Scope

The Super Scope light gun peripheral for the SNES was used to play games such as Yoshi's Safari and BattleClash. In Smash Bros., it can fire a stream of smaller shots or charged up to fire big shots.

Debut

Super Scope (SNES 1992)

Poké Ball Pokémon

Venusaur

Venusaur

A Grass/Poison type Seed Pokémon. Venusaur causes an earthquake that traps players near it in the ground.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Charizard

Charizard

A Fire/Flying type Flame Pokémon. Charizard breathes its Flamethrower attack from side to side.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Blastoise

Blastoise

A Water type Shellfish Pokémon. Blastoise shoots Hydro Pump jets from the cannons on its back, pushing itself backwards with each blast.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Clefairy

Clefairy

A Normal type Fairy Pokémon. Clefairy uses its Metronome attack, causing a random attack effect.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Electrode

Electrode

An Electric type Ball Pokémon. Electrode charges itself up and then explodes violently. Just before it explodes, it's possible to pick it up and throw it.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Weezing

Weezing

A Poison type Poison Gas Pokémon. Weezing floats in the air and sprays the area around it with Poison Gas.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Chansey

Chansey

A Normal type Egg Pokémon. Chansey appears and drops eggs. Some eggs contain items and some act as food.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Goldeen

Goldeen

A Water type Goldfish Pokémon. Golden splashes around on the ground uselessly. A dud.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Staryu

Staryu

A Water type Starshape Pokémon. Staryu flies after a random player and then unleashes a Swift attack at them.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Snorlax

Snorlax

A Normal type Sleeping Pokémon. Snorlax leaps off the top of the screen then Body Slams back down several times his original size, hurting anyone stood beneath him.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Articuno

Articuno

An Ice/Flying type Freeze Pokémon. Articuno freezes the air around it, causing anyone nearby to be trapped in ice.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Zapdos

Zapdos

An Electric/Flying type Electric Pokémon. Zapdos charges the air around it with electricity, damaging anyone who comes near.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Moltres

Moltres

A Fire/Flying type Flame Pokémon. Moltres heats up the air around it, burning anyone who comes near it.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Mew

Mew

A Psychic type New Specie Pokémon. Mew will only appear rarely, and simply flies offscreen, rewarding you with the Mew Catcher bonus.

Debut

Pokémon: Red & Blue Version (Game Boy, 1996)


Chikorita

Chikorita

A Grass type Leaf Pokémon. Chikorita swings its head, throwing a Razor Leaf attack across the screen.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Cyndaquil

Cyndaquil

A Fire type Fire Mouse Pokémon. Cyndaquil jumps into the air and shoots a fiery blast from its back towards the ground.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Togepi

Togepi

A Normal type Spike Ball Pokémon. Togepi uses Metronome, causing a random status effect to anyone nearby.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Bellossom

Bellossom

A Grass type Flower Pokémon. Bellossom dances around dropping Sleep Powder that causes anyone nearby to fall asleep.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Marill

Marill

A Water type Aquamouse Pokémon. Marill simply runs in one direction, hitting anyone in its path.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Unown

Unown

A Psychic type Symbol Pokémon. Unown flies off screen then swarms back on with the rest of the Unown, hurting anyone in their path.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Wobbuffet

Wobbuffet

A Psychic type Patient Pokémon. Wobbuffet sits still, but if it's attacked then it swings back and forth wildly, causing massive damage to anyone nearby.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Scizor

Scizor

A Bug/Steel type Scissors Pokémon. Scizor targets a random player then dashes forward then leaps through the air, trying to hit them.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Porygon2

Porygon2

A Normal type Virtual Pokémon. Porygon2 appears out of a digital realm, dashes forward at high speed, then disappears.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Raikou

Raikou

An Electric type Thunder Pokémon. Raikou uses Thunder, causing anyone stood on the ground nearby to be shocked and thrown into the air.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Entei

Entei

A Fire type Volcano Pokémon. Entei shoots a column of fire from its back, damaging anyone who comes into contact with it and pushing them to the top of the screen.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Suicune

Suicune

A Water type Aurora Pokémon. Suicune uses Icy Wind, chilling the air around it causing damage or freezing players nearby.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Lugia

Lugia

A Psychic/Flying type Diving Pokémon. Lugia flies into the background and shoots a powerful Aeroblast that causes massive damage to anyone it hits.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Ho-oh

Ho-oh

A Fire/Flying type Rainbow Pokémon. Ho-oh flies into the background and uses Sacred Fire, creating a column of fire that causes massive damage and traps anyone caught in it.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)


Celebi

Celebi

A Psychic/Grass type Timetravel Pokémon. Celebi appears only 1/251 times a Poké Ball is used and simply flies away, awarding the player the Celebi Catcher bonus. The first time it's found, you also unlock the Celebi trophy.

Debut

Pokémon: Gold & Silver Version (Game Boy Color, 1999)

How to Unlock

Unlock every character and stage, clear every Event Match, and unlock the Sound Test and Score Display.