Nintendo Arcade Games

In 1973, Nintendo entered the leisure and amusement arcade market as a natural offshoot of its successful playing card and toy businesses. Their first venture upscaled the light gun technology they used in their successful Kousenjuu SP toy range. Nintendo found some success in this market through the 1970s, eventually joining the microprocessor-based arcade game market in 1978.

In 1981, Nintendo landed their first international smash hit with Donkey Kong. They would go on to produce some of the biggest arcade hits of the early 1980s.

Electro-Mechanical Games

Games that combine electronics with physically moving components. Nintendo found early success in the leisure and amusements sector in the early 1970s with their light gun and projection technology.

Where these machines cannot be preserved digitally, many of them are now considered lost media.


Microprocessor Games

The idea to use computer chips to create interactive games had been successful in the U.S. for a few years. But the runaway success of Taito's Space Invaders in 1978 led to a Japanese arcade boom. Nintendo jumped on board, but it wasn't until 1981's smash hit Donkey Kong that Nintendo found real success.


Donkey Kong arcade machine
  • Computer Othello

    Nintendo Arcade, 1978

  • Block Fever

    Nintendo Arcade, 1978

  • Space Fever & Color Space Fever

    Nintendo Arcade, 1979

  • Monkey Magic

    Nintendo Arcade, 1979

  • SF-HiSplitter

    Nintendo Arcade, 1979

  • Sheriff

    Nintendo Arcade, 1979

  • Space Launcher

    Nintendo Arcade, 1979

  • Head On-N

    Nintendo Arcade, 1979

  • Bomb Bee-N

    Nintendo Arcade, 1979

  • Space Firebird

    Nintendo Arcade, 1980

  • HeliFire

    Nintendo Arcade, 1980

  • Radar Scope

    Nintendo Arcade, 1980

  • Space Demon

    Nintendo Arcade, 1980

  • Sky Skipper

    Nintendo Arcade, 1981

  • Donkey Kong

    Nintendo Arcade, 1981

  • Donkey Kong Junior

    Nintendo Arcade, 1982

  • Popeye

    Nintendo Arcade, 1982

  • Mario Bros.

    Nintendo Arcade, 1983

  • Donkey Kong 3

    Nintendo Arcade, 1983

  • Punch-Out!! & Super Punch-Out!!

    Nintendo Arcade, 1984

  • Arm Wrestling

    Nintendo Arcade, 1985

  • R-Type

    Nintendo Arcade, October 1987 (U.S.A.)

Nintendo VS. System

The next generation of Nintendo arcade games were based on the architecture of the Famicom/NES. Many of the VS. games feature differences to their home counterparts.

Also see the Game & Watch Micro VS. Series.


VS. System arcade machine
  • VS. Mahjong

    Nintendo Arcade, February 1984

  • VS. Tennis

    Nintendo Arcade, February 1984

  • VS. Duck Hunt

    Nintendo Arcade, April 1984

  • VS. Baseball

    Nintendo Arcade, May 1984

  • VS. Stroke & Match Golf

    Nintendo Arcade, August 1984

  • VS. Wrecking Crew

    Nintendo Arcade, August 1984

  • VS. Balloon Fight

    Nintendo Arcade, September 1984

  • VS. Ice Climber

    Nintendo Arcade, October 1984

  • VS. Pinball

    Nintendo Arcade, October 1984

  • VS. Clu Clu Land

    Nintendo Arcade, December 1984

  • VS. Excitebike

    Nintendo Arcade, December 1984

  • VS. Urban Champion

    Nintendo Arcade, December 1984

  • VS. Wild Gunman

    Nintendo Arcade, 1984

  • VS. Hogan's Alley

    Nintendo Arcade, April 1985

  • VS. Raid on Bungeling Bay

    Nintendo Arcade VS. System, 1985 (Japan)

  • VS. Mach Rider

    Nintendo Arcade, August 1985

  • VS. Soccer

    Nintendo Arcade, November 1985

  • VS. Super Mario Bros.

    Nintendo Arcade, February 1986

  • VS. Gumshoe

    Nintendo Arcade, May 1986

  • VS. Volleyball

    Nintendo Arcade, December 1986

  • VS. Dr. Mario

    Nintendo Arcade, 1990

Famicom and Super Famicom

When Nintendo moved to console development, they would still produce arcade machines to help promote their home games.


Playchoice-10 arcade machine
  • Famicom Box

    Nintendo Arcade, 1986

  • Playchoice-10

    Nintendo Arcade, 1986–1992

  • Nintendo Super System

    Nintendo Arcade, 1991–1992

  • Super Famicom Box

    Nintendo Arcade, 1994

Ultra 64

As Nintendo prepared to move into 3D games, they partnered with Western studios to develop games for their Ultra 64 arcade boards. In reality, the arcade hardware bore little resemblance to the final Nintendo 64 home console.


Cruis'n USA arcade machine
  • Cruis'n USA

    Nintendo Arcade, 1994

  • Killer Instinct

    Nintendo Arcade, 1994

  • Cruis'n World

    Nintendo Arcade, 1996

  • Killer Instinct 2

    Nintendo Arcade, 1996

  • Cruis'n Exotica

    Nintendo Arcade, 1999

Post-2000

In 2003, Nintendo partnered with Sega and Namco to produce the Triforce arcade board, based on Nintendo Gamecube hardware. However, Nintendo licensed their games to other manufacturers and have not continued to produce arcade games themselves.

This era of arcade games requires more research.


Namco


Sega


Capcom


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