Tetris DS
Nintendo DS Cameos
Title Screen
The intro is decorated with 8-bit Nintendo characters interacting with Tetriminoes. In order of appearance:
- Link from The Legend of Zelda
- Mario & Donkey Kong – Donkey Kong Jr. may also appear as a secret appearance
- Samus Aran from Metroid
- A Balloon Fighter from Balloon Fight
- Little Mario from Super Mario Bros.
- Yoshi from Yoshi's Cookie
- Mario & Luigi from Mario Bros.
Submitted by David Dayton, YoungLink
Mode Themes
Standard
Changes depending on the level (see Marathon Mode Cameos).
Catch
Metroid themed mode. The background is a vertical tunnel, and if you hit a Metroid canister with the Tetrimino core, then it will destroy your blocks. You also have a Metroid-style energy meter that depletes as you drop blocks.
Mission
The Legend of Zelda themed mode. The background of the touch screen is a forest, and the top screen is the waterfall from the Zelda title screen. Missions appear on a scroll on the top screen, and you have to clear them before the heart meter depletes on the touch screen.
Puzzle
Yoshi's Cookie themed mode. On the top screen is a static puzzle that needs completing, set inside Mario and Yoshi's cookie machine. The blocks appear on the touch screen, with a colourful background based on official artwork from the original game.
Touch
Balloon Fight themed mode. The background has Balloon Fighters flying around the night sky. Your aim is to drag the caged balloons to the ground.
Push
Donkey Kong themed mode. The background is Stage 1 from the game.
Submitted by Smashchu
Marathon Mode Themes
In Marathon Mode, every 10 lines you clear changes the "theme" of the level. This alters the scene on the top screen, the music, the background of the Tetris tunnel and the rotating sprite on the left. The first 100 are all based on Super Mario games, but after that other NES games appear.
- Lines: 0-9 - Super Mario Bros. W1-1
- Lines: 10-19 - Super Mario Bros. W1-1
- Lines: 20-29 - Super Mario Bros. W2-1
- Lines: 30-39 - Super Mario Bros. 3 W1-1
- Lines: 40-49 - Super Mario Bros. 3 W1-1
- Lines: 50-59 - Super Mario Bros. 3 W1-1
- Lines: 60-69 - Super Mario Bros. W2-1
- Lines: 70-79 - Super Mario Bros. W4-3
- Lines: 80-89 - Super Mario Bros. W4-3
- Lines: 90-99 - Super Mario Bros. W1-4
- Lines: 100-109 - The Legend of Zelda
- Lines: 110-119 - Metroid
- Lines: 120-129 - Donkey Kong
- Lines: 130-139 - Balloon Fight
- Lines: 140-149 - Ice Climber
- Lines: 150-159 - Excitebike
- Lines: 160-169 - Devil World
- Lines: 170-179 - Urban Champion
- Lines: 180-189 - Duck Hunt
- Lines: 190-200 - Tetris (Game Boy)
Submitted by David Dayton, Smashchu
Professor Hector Menu
On most of the menus, including loading screens and Wi-Fi, you can see Professor Hector from the R.O.B. series walking around on the top screen.
Submitted by Smashchu
Menu Backgrounds
The lower menu screen's background is the Disk Loading screen for the Famicom Disk System. The background of the top screen is from Mario Bros.
Submitted by David Dayton
Records Music
When on the Records screen, the music in the background is the Hi-Score entry music from Tetris on the Game Boy.
Submitted by Fryguy64
Multiplayer Items
During the multiplayer modes, you can use items from the Super Mario series, including the Super Mushroom, Boo, Banana Peel, Red Shell and Starman.
Submitted by Smashchu
Team Icons
In multiplayer Marathon battles you can choose a icon for your team. The icons include:
- Mario
- Yoshi from the Mario series
- Link from The Legend of Zelda series
- Balloon Fighter from Balloon Fight
- Popo from Ice Climber
Submitted by David Dayton
Ending Theme
The music during the ending staff credits is an 8-Bit style tune that ends with the Super Mario Bros. Ground theme and Starman music.
Submitted by Fryguy64