Super Mario Land
Game Boy Game Guide

The peaceful Sarasaland has been invaded! Tatanga the spaceman has hypnotised the inhabitants and kidnapped Princess Daisy. Mario discovers their plight and sets off to rescue Daisy.

Each kingdom of Sarasaland is made up of three stages. Run and jump through each stage to reach the goal at the end. At the end of each world you have to defeat a boss.

Mario can collect power-ups to improve his abilities. On special stages he rides the missile-shooting submarine Marine Pop, and the airplane Sky Pop.

Characters

Mario

Mario

The hero. Mario can run, jump and stomp enemies. By grabbing Super Mushrooms, Flowers and Starmen, he can become more powerful.


Daisy

Daisy

The princess of Sarasaland. She's being held by Tatanga. Don't be fooled by the fakes that have been hidden around Sarasaland.

Items

Super Mushroom

Super Mushroom

Grab a Super Mushroom to become taller and stronger. Mario can break blocks. If Mario takes damage from an enemy, he will return to being little Mario.


Flower

Flower

Grab a Flower to gain the ability to throw Superballs. These bounce around the room, taking out enemies and collecting Coins. If Mario takes damage from an enemy, he will return to being little Mario.


Starman

Starman

Grab a Starman to temporarily become invincible. For as long as the music plays, you can defeat enemies by touching them, and you won't damage from obstacles. You will still lose a life if you fall in a bottomless pit or run out of time, however.


Coin

Coin

Collect 100 Coins to get an extra life.


1-UP Heart

1-UP Heart

Find one of the hidden 1-UP Hearts to get an extra life.


Block

Block

These soft blocks can be broken when Mario is powered up with a Super Mushroom.


? Block

? Block

Hit one of these mysterious boxes to get an item. Sometimes they are invisible.


Lift Block

Lift Block

If you're not sure how to reach a secret place, try searching around for one of these invisible blocks. You can ride them up to the top of the screen.


Switch

Switch

Each boss protects a switch. If you can sneak past the boss and hit the switch, you will instantly defeat them.

Vehicles

Marine Pop

Marine Pop

A missile-shooting submarine. Mario rides this in Muda (Stage 2-3).


Sky Pop

Sky Pop

A rocket-firing airplane. Mario rides this in Chai (Stage 4-3).

General Enemies

Chibibo

Chibibo

A mean little mushroom that marches around. Stomp on Chibibo's head.


Nokobon

Nokobon

A turtle that works for Tatanga. If you stomp on Nokobon, its shell turns into a bomb. Move out of the way before it explodes.


Piranha Plant

Piranha Plant

A man-eating flower that grows out of Pipes. You can't stomp on a Piranha Plant, but if you stand on top of its Pipe while it's inside then it won't emerge. Hit it with Superballs.


Gira

Gira

A living bullet fired from a cannon. Gira is immune to Superballs, but you can stomp on it.

World 1 Enemies

Fly

Fly

A hopping little creature with a big grin. Stomp on Fly to flatten it.


Bunbun

Bunbun

A spear-dropping bee. Move out of the way when Bunbun stops in the air. Can be stomped or taken out with Superballs.


Gao

Gao

A fire-breathing lion that lives in the pyramid. Gao doesn't move, but if you want to stomp it you'll need to avoid its fireballs.


King Totomesu

King Totomesu

Boss of World 1. This giant fire-breathing lion jumps up and down. Take it out with Superballs or run past while it's jumping to hit its Switch.

World 2 Enemies

Honen

Honen

A skeleton fish that jumps out of the water to nip at Mario's heels. Stomp on Honen to defeat it.


Yurarin & Yurarin Boo

Yurarin & Yurarin Boo

A pair of seahorses. Yurarin Boo jumps out of the water and spits fireballs. Yurarin only appears underwater and swims in a wavy pattern.


Mekabon

Mekabon

A little robot that throws its head. Stomp on Mekabon's head or body to take it down.


Torion

Torion

A fish that always travels in groups of three. Appears in the Marine Pop stage.


Gunion

Gunion

A static octopus that splits in two when you shoot it. Appears in the Marine Pop stage.


Tamao

Tamao

An invincible ball that protects Dragonzamasu. Move out of its way.


Dragonzamasu

Dragonzamasu

Boss of World 2. Avoid its fireballs and blast it with the Marine Pop's missiles.

World 3 Enemies

Batadon

Batadon

A Moai head with a pair of wings. It hops around. Stomp on it to flatten it.


Tokotoko

Tokotoko

A sprinting Moai head. Dodge out of its way and stomp it to flatten it.


Ganchan

Ganchan

A rolling boulder. Ganchan hurts if it lands on Mario, but you can ride on top of it over spikes.


Suu

Suu

A spider that drops down from above. Wait for it to drop low then stomp on it.


Kumo

Kumo

A hopping tarantula that chases Mario around. Stomp on Kumo to flatten it.


Hiyoihoi

Hiyoihoi

Boss of World 3. Hiyoihoi stands in one spot and throws Ganchans at you. Jump off the Ganchans to reach the Switch and defeat it.

World 4 Enemies

Pionpi

Pionpi

A hopping vampire. Stomp on Pionpi to flatten it – but it will return to life after a short time.


Ponpon Flower

Ponpon Flower

A walking flower that spits fireballs. Time your stomp carefully to avoid Ponpon's fireball.


Nyololin

Nyololin

A fire-spitting snake. Nyololin sits in one spot and can easily be stomped.


Chicken

Chicken

A flying chicken that swerves towards Mario when it get close. Appears in the Sky Pop stage.


Roketon

Roketon

An airplane-flying enemy that fires Gira as it flies past Mario. Appears in the Sky Pop stage.


Chikako

Chikako

A static little mine that takes a lot of rockets to defeat. Appears in the Sky Pop stage.


Big Hand

Big Hand

An invincible punching hand that comes out of pipes. Time your flight carefully to avoid them. Appears in the Sky Pop stage.


Biokinton

Biokinton

Boss of World 4. A shy creature that hides in a cloud. Biokinton flies around the screen and fires Chickens at you.


Tatanga

Tatanga

The final boss. Tatanga flies up and down in its war mech Pagosu, firing cannonballs that split into smaller bullets. Dodge between the shots and keep firing rockets to take Tatanga down.