Super Mario Land
Game Boy Game Guide
The peaceful Sarasaland has been invaded! Tatanga the spaceman has hypnotised the inhabitants and kidnapped Princess Daisy. Mario discovers their plight and sets off to rescue Daisy.
Each kingdom of Sarasaland is made up of three stages. Run and jump through each stage to reach the goal at the end. At the end of each world you have to defeat a boss.
Mario can collect power-ups to improve his abilities. On special stages he rides the missile-shooting submarine Marine Pop, and the airplane Sky Pop.
Characters
Mario
The hero. Mario can run, jump and stomp enemies. By grabbing Super Mushrooms, Flowers and Starmen, he can become more powerful.
Daisy
The princess of Sarasaland. She's being held by Tatanga. Don't be fooled by the fakes that have been hidden around Sarasaland.
Items
Super Mushroom
Grab a Super Mushroom to become taller and stronger. Mario can break blocks. If Mario takes damage from an enemy, he will return to being little Mario.
Flower
Grab a Flower to gain the ability to throw Superballs. These bounce around the room, taking out enemies and collecting Coins. If Mario takes damage from an enemy, he will return to being little Mario.
Starman
Grab a Starman to temporarily become invincible. For as long as the music plays, you can defeat enemies by touching them, and you won't damage from obstacles. You will still lose a life if you fall in a bottomless pit or run out of time, however.
Coin
Collect 100 Coins to get an extra life.
1-UP Heart
Find one of the hidden 1-UP Hearts to get an extra life.
Block
These soft blocks can be broken when Mario is powered up with a Super Mushroom.
? Block
Hit one of these mysterious boxes to get an item. Sometimes they are invisible.
Lift Block
If you're not sure how to reach a secret place, try searching around for one of these invisible blocks. You can ride them up to the top of the screen.
Switch
Each boss protects a switch. If you can sneak past the boss and hit the switch, you will instantly defeat them.
Vehicles
Marine Pop
A missile-shooting submarine. Mario rides this in Muda (Stage 2-3).
Sky Pop
A rocket-firing airplane. Mario rides this in Chai (Stage 4-3).
General Enemies
Chibibo
A mean little mushroom that marches around. Stomp on Chibibo's head.
Nokobon
A turtle that works for Tatanga. If you stomp on Nokobon, its shell turns into a bomb. Move out of the way before it explodes.
Piranha Plant
A man-eating flower that grows out of Pipes. You can't stomp on a Piranha Plant, but if you stand on top of its Pipe while it's inside then it won't emerge. Hit it with Superballs.
Gira
A living bullet fired from a cannon. Gira is immune to Superballs, but you can stomp on it.
World 1 Enemies
Fly
A hopping little creature with a big grin. Stomp on Fly to flatten it.
Bunbun
A spear-dropping bee. Move out of the way when Bunbun stops in the air. Can be stomped or taken out with Superballs.
Gao
A fire-breathing lion that lives in the pyramid. Gao doesn't move, but if you want to stomp it you'll need to avoid its fireballs.
King Totomesu
Boss of World 1. This giant fire-breathing lion jumps up and down. Take it out with Superballs or run past while it's jumping to hit its Switch.
World 2 Enemies
Honen
A skeleton fish that jumps out of the water to nip at Mario's heels. Stomp on Honen to defeat it.
Yurarin & Yurarin Boo
A pair of seahorses. Yurarin Boo jumps out of the water and spits fireballs. Yurarin only appears underwater and swims in a wavy pattern.
Mekabon
A little robot that throws its head. Stomp on Mekabon's head or body to take it down.
Torion
A fish that always travels in groups of three. Appears in the Marine Pop stage.
Gunion
A static octopus that splits in two when you shoot it. Appears in the Marine Pop stage.
Tamao
An invincible ball that protects Dragonzamasu. Move out of its way.
Dragonzamasu
Boss of World 2. Avoid its fireballs and blast it with the Marine Pop's missiles.
World 3 Enemies
Batadon
A Moai head with a pair of wings. It hops around. Stomp on it to flatten it.
Tokotoko
A sprinting Moai head. Dodge out of its way and stomp it to flatten it.
Ganchan
A rolling boulder. Ganchan hurts if it lands on Mario, but you can ride on top of it over spikes.
Suu
A spider that drops down from above. Wait for it to drop low then stomp on it.
Kumo
A hopping tarantula that chases Mario around. Stomp on Kumo to flatten it.
Hiyoihoi
Boss of World 3. Hiyoihoi stands in one spot and throws Ganchans at you. Jump off the Ganchans to reach the Switch and defeat it.
World 4 Enemies
Pionpi
A hopping vampire. Stomp on Pionpi to flatten it – but it will return to life after a short time.
Ponpon Flower
A walking flower that spits fireballs. Time your stomp carefully to avoid Ponpon's fireball.
Nyololin
A fire-spitting snake. Nyololin sits in one spot and can easily be stomped.
Chicken
A flying chicken that swerves towards Mario when it get close. Appears in the Sky Pop stage.
Roketon
An airplane-flying enemy that fires Gira as it flies past Mario. Appears in the Sky Pop stage.
Chikako
A static little mine that takes a lot of rockets to defeat. Appears in the Sky Pop stage.
Big Hand
An invincible punching hand that comes out of pipes. Time your flight carefully to avoid them. Appears in the Sky Pop stage.
Biokinton
Boss of World 4. A shy creature that hides in a cloud. Biokinton flies around the screen and fires Chickens at you.
Tatanga
The final boss. Tatanga flies up and down in its war mech Pagosu, firing cannonballs that split into smaller bullets. Dodge between the shots and keep firing rockets to take Tatanga down.