Metroid
NES Game Guide

In the year 20X5, a deep-space research vessel discovered a dangerous parasite on the planet SR388 named "Metroid". The research vessel was attacked by Space Pirates who stole the Metroid for use as a bio-weapon. All assaults on the Space Pirate fortress planet of Zebes failed. As a last resort, a lone Space Hunter named Samus Aran is sent deep into the planet to neutralise the threat.

Samus must explore the cavern mazes of Zebes, powering up the Power Suit to reach new areas and take down the leaders of the Space Pirates. Only then can Samus face the Mother Brain and her army of Metroids in a battle that will decide the fate of the galaxy.

Characters

Samus Aran

Samus Aran

A freelance Space Hunter who has been assigned by the Galactic Federation to the planet Zebes to destroy the Metroid and the Space Pirate Mother Brain. Wearing a Power Suit designed by the Chozo bird people, Samus has exceptional speed and athletic ability, and special power-ups can be used to increase the suit's power and durability.

Enemies

Zoomer

Zoomer

Fierce creatures that crawl along surfaces with its sticky feet. The yellow types are weaker than the red type. Zoomer is the first enemy Samus will meet on Zebes.


Skree

Skree

Common enemies in Brinstar and Kraid's Hideout. They stick to the ceiling and drop down when Samus walks underneath. After burying itself in the ground, it explodes into deadly shards.


Rio

Rio

Strong flying enemies that swoop down to attack Samus. They retreat back to the ceiling when Samus jumps.


Ripper

Ripper

Brainless flying creatures that travel back and forth in a set area. You can't destroy them with the beam or missiles, but they can be frozen with the Ice Beam and used as stepping stones.


Waver

Waver

Flying enemies that travel in a wave pattern. They can be difficult to hit and can take quite a lot of hits with the Beam weapon.


Zeb

Zeb

Flying creatures that rise out of air holes, lining up and charging at Samus. The yellow ones can be defeated with one shot of the Beam, while the red ones take two shots.


Mellow

Mellow

Small, weak creatures that attack in swarms. They can travel through solid surfaces to attack, and are defeated with a single beam.


Nova

Nova

A creature whose body is covered in fireproof wool, protecting it from the heat of Norfair. It takes two hits with the Beam to defeat the blue Nova and four to defeat the red Nova.


Geruta

Geruta

The most powerful creatures in the Norfair area. The energy in their bodies allows their skin to generate fire, allowing them to swoop around with jets on their feet.


Polyp

Polyp

Poisonous bubbles of lava emerging from air holes that fire rocks out. They have no life force, so avoid the eruptions to pass by safely.


Ripper II

Ripper II

Advanced versions of the Ripper that generate internal fire, making them much faster than their Brinstar cousins. As with the Ripper, it cannot be defeated with the Beam or Missiles.


Melia

Melia

Small, weak creatures from Norfair that travel in swarms and can move through solid objects. They can be defeated with one hit.


Gamet

Gamet

Flying creatures that emerge from air holes and charge at Samus. They are covered in a hard shell, and the red Gamet is twice as strong as the blue Gamet.


Multiviola

Multiviola

The result of Mother Brain breathing life force into the molten rock. Multiviola is very strong and bounces off the walls. The Multiviolas in Norfair move more slowly than the ones found in Ridley's Hideout.


Squeept

Squeept

Creatures that live in the lava of Norfair. They leap out at regular intervals to catch prey. You can either hit them several times with the Beam or time their jumps to avoid them.


Dragon

Dragon

An ancient creature that lives in the Norfair lava. It sticks its head out of the lava and blows fire at Samus.


Zeela

Zeela

Boneless creatures that crawl along the surfaces of Kraid's Hideout. The green ones are weaker than the blue ones.


Geega

Geega

Fierce flying creatures that emerge from the air holes in Kraid's Hideout and charge at Samus. The brown Geega is stronger than the yellow Geega.


Memu

Memu

Weak, flying creatures that travel in swarms and can travel through solid objects. They are the weakest enemies in Kraid's Hideout.


Side Hopper

Side Hopper

Powerful creatures that leap around on the floor and ceilings of Kraid's Hideout. They can withstand a lot of hits with the beam, but are more easily defeated with missiles.


Viola

Viola

The larvae of the Multiviola. It crawls along the ground in Ridley's Hideout. It takes two hits with the Beam to defeat the blue Viola and four to defeat the yellow Viola.


Zebbo

Zebbo

The weakest creatures in Ridley's Hideout. They fly out of air holes and charge at Samus. The blue ones can be defeated with one shot from the beam, while the yellow variety takes two hits.


Holtz

Holtz

A swooping, horned creature that appears in Ridley's Hideout. It drops down to attack Samus and then retreats back to the ceiling. It can be defeated with a single missile or several shots of the Beam weapon.


Dessgeega

Dessgeega

Extremely strong creatures that hop around on the ground and ceiling. They can deal a lot of damage to Samus and can withstand a lot of hits with the Beam weapon. They can be defeated more easily with Missiles or the Screw Attack.


Zeebetite

Zeebetite

A life-support system that blocks your path to the Mother Brain but doesn't attack or damage Samus. Keep hitting it with missiles until it breaks or it will slowly regenerate.


Rinka

Rinka

Deadly rings of energy that float around in the final chamber where the Mother Brain resides. They aren't very strong, but many of them appear all at once.


Metroid

Metroid

An unusual, energy-drinking parasite discovered on the planet SR388. Mother Brain has successfully bred a whole host of Metroids that appear in Tourian. If it managed to attach itself to Samus it drains the energy meter rapidly. Use Bombs to detach the Metroid. It can only be defeated by freezing it with the Ice Beam and then hitting it with 5 missiles.

Bosses

Kraid

Kraid

A horned creature that can be found in first Hideout. It attacks with barbs that it fires from its stomach and spinning horns from its back. Avoid the onslaught and hit it with missiles or bombs. Defeating Kraid increases Samus's missile capacity by 75 and opens the first lock to Tourian.


Ridley

Ridley

A huge dragon that flies into the air and shoots a stream of fireballs. Attack it with missiles to defeat it. Defeating Ridley increases Samus's missile capacity by 75 and opens the second lock to Tourian.


Mother Brain

Mother Brain

A huge super computer that controls the Space Pirates and the Metroids. After destroying its Zeebetite life support system, break open its glass shielding and attack it with missiles to defeat it. Once the Mother Brain is destroyed, it triggers a self-destruct and Samus must race back to the surface of the planet.

Items

Energy Ball

Energy Ball

A small ball of energy left behind after defeating some enemies. Collect the Energy Ball to restore 5 units of energy to Samus. Stronger enemies may leave behind Energy Balls that restore 20 units of energy.


Energy Tank

Energy Tank

Adds an extra 100 units of energy to Samus's power meter. Samus can have up to 6 Energy Tanks, and there are 8 hidden on the planet Zebes.


Missile

Missile

A small missile left behind after defeating some enemies. The Missile item restores two missiles to Samus's supply.


Missile Rocket

Missile Rocket

Adds the ability to store an extra five missiles. There are 21 Missile Rockets hidden on the planet Zebes.


Morph Ball

Maru Mari

A Power Item that allows Samus to activate Morph Ball mode, transforming into a ball that can fit through narrow spaces. The Maru Mari is hidden very close to where Samus arrives on Zebes.


Bomb

Bomb

A Power Item hidden in Brinstar that allows Samus to drop up to three bombs when in Morph Ball mode. The Bombs can be used to break blocks or bounce Samus higher.


Long Beam

Long Beam

A Power Item hidden in the Brinstar area that increases the distance Samus can fire the Beam weapon to the full length of the screen.


Ice Beam

Ice Beam

A Power Item that changes Samus's Beam weapon, allowing it to freeze enemies. Samus can then use the frozen enemies as temporary platforms.


Wave Beam

Wave Beam

A Power Item that improves the strength of Samus's Beam weapon. As well as more power, the Wave Beam can travel through solid matter. However, it is ineffective against Metroids.


Varia

Varia

An enhancement to the Power Suit that halves the amount of damage Samus receives from enemies and lava. Hidden in Brinstar.


High Jump

High Jump

A Power Item that allows Samus to jump 1.5 times higher than usual. Hidden in Norfair.


Screw Attack

Screw Attack

A Power Item that transforms Samus's spinning jump into a devastating spin attack, destroying many enemies on contact.

Endings

Clear the game within a set amount of time and you will receive one of five different endings.

Time (U.S.) Time (Japan) Ending
Over 10 Hours Over 10 Hours Samus cries into her arm.
Under 10 Hours Under 10 Hours Samus raises her arm in victory.
Under 5 Hours Under 5 Hours Samus removes her helmet.
Under 3 Hours Under 3 Hours Samus removes her suit (Leotard Samus)
Under 1 Hour Under 2 Hours Samus removes her suit (Bikini Samus)

New Game

After beating the game, start a new game. You will begin with all the weapons you beat the game with, but you will need to recollect any Energy Tanks or Missile Rockets.

Getting the best ending (under 1 hour) is much easier to achieve this way.


Unlock Leotard Samus

Clear the game in under 3 hours to receive the 'Leotard Samus' ending (or better). Start a new game and Samus will be wearing just her Leotard.

If you are playing the game as Leotard Samus, clearing the game in over 5 hours will result in the worst ending where Samus cries into her arm.

Secrets

Quick Save

At any time during the game, press START to pause, then press Up + A on Controller 2. This will give you your current password before returning to the title screen.


Debug Mode Password

On the Password entry screen, enter the following password:

NARPAS SWORD0
000000 000000

This secret debug password will give Samus infinite health and missiles, the Ice Beam, and every power-up (not counting Energy and Missile Tanks). Samus's health will always stay between 30-39 and the number of missiles will never drop lower than 5.