Stack-Up
NES Game Guide

A puzzle game that requires the Robotic Operating Buddy to play.

As Professor Hector, jump on the command keys to make R.O.B. stack the colored discs and match the pattern shown on the screen. However, the mean Bugs will try and confuse R.O.B. by sending him incorrect commands.

Alongside the Stack-Up game cartridge, R.O.B. comes with a Stack-Up set, consisting of five trays that need to be attached to R.O.B.'s base, a pair of grippers that are attached to R.O.B.'s arms and five colored discs.

Characters

Professor Hector

Professor Hector

This moustachioed professor controls R.O.B. from his giant laboratory, pressing keys to direct the robot's movements and stack the coloured blocks. Player 1 plays as Professor Hector in the Direct, Memory and Bingo game modes.


Professor Vector

Professor Vector

Player 2 controls Professor Vector in the 2 Player Bingo game as they work together to stack the blocks. If Hector and Vector land on the same key, the one who was standing on it will be knocked off the board.

Enemies

Flipper

Flipper

One of the Bugs that appears during the 1 Player Bingo game. It jumps from key to key, switching them on or off and undoing the Professor's work. If Hector collides with Flipper, Hector will be knocked off the board.


Spike

Spike

One of the Bugs that appears during the 1 and 2 Player Bingo games. It floats around above the keys and will knock Professors Hector and Vector off the board if it collides with them.

Set-Up + Test Mode

Once you have set up R.O.B. in front of the TV screen, choose "Test" and press SELECT to send a signal. This will ensure R.O.B. is working correctly and receiving signals from the screen, and return R.O.B. to his starting position.

Direct

The object of this game is to move the colored blocks from the starting position on the left to the final position on the right in as few moves as possible and as fast as possible.


Controls


Rules

Memory

In the Memory game, you must program all of the commands required to direct R.O.B. to re-stack the blocks from starting to final positions before he begins.


Controls


Rules

Bingo (1P)

In Bingo, you are presented with a 5x5 grid of keys. Hector has to jump on across an entire row or column of keys in order to execute a command for R.O.B. with the aim to stack all of the blocks from the starting position to the finish position. However, the Bugs Flipper and Spike also appear to get in the way.


Controls


Rules

Bingo (2P)

A 2 player game mode based on the Bingo game. Professor Hector (Player 1) and Professor Vector (Player 2) compete to see who can get the most blocks onto their trays in 5 minutes.

The controls are the same as Bingo (1P).

Rules

Scoring

The scoring system is the same for Direct, Memory and Bingo game modes. At the end of each round, press START (or in Bingo, pause then START) to clear the round.


Score & Step Counter

Next to the start and finish block positions is the score and step counter display. This shows important information about your game:

POINT: The total number of points acquired so far (maximum 9999)
STEP: The number of commands sent by the Professor
PAR: A suggested number of steps required to restack the blocks
BONUS: A timer that counts down as you play. The faster you move the blocks, the more Bonus points you receive.


Score Calculation

Luckily, Nintendo supplied the equation used to work out the score in the game. When you clear a round, your score is determined as follows:

10 x (Par - Step) + Bonus = Points