Hogan's Alley Guide VS. Hogan's Alley (Arcade)

VS. Hogan's Alley contains all the same game modes as the NES version, except you play 5 Rounds of Game A and 5 Rounds of Game B followed by a Bonus Round based on Game C. The game then loops on a higher difficulty.

  • You start with 5 lives, represented by the guns under your score.
  • You receive an Extra Life when your score reaches 30,000 Points.
Title Screen for VS. Hogan's Alley

Rounds 1 to 5

These Rounds are based on Game A of the NES game.

Three targets slide into view and turn around. You have limited time to shoot the gangsters before they turn back.

In later rounds, two gangsters can appear.


Changes from the NES Version

  • Scores are not fixed per gangster. You receive points based on how quickly you shoot them after they turn around, up to 2000 Points.
Round 1 in VS. Hogan's Alley

Rounds 6 to 10

These Rounds are based on Game B of the NES game.

Targets appear around a building scene. Shoot the gangsters when they turn towards you. After every 5 targets, the scene shifts to the right.


Changes from the NES Version

  • Scores are not fixed per gangster. You receive points based on how quickly you shoot them after they turn around, up to 2000 Points.
  • Each scene of 5 gangsters is now counted as a Round. One full loop around the course is 5 Rounds.
Round 8 in VS. Hogan's Alley

Bonus Round

The Bonus Round plays the same as Game C of the NES game.

Shoot the cans so they land on the platforms. You have limited bullets in this round. Any bullets remaining at the end are added to your score (100 points each).

After the Bonus Round, the game loops back to the beginning on a higher difficulty.


Changes from the NES Version

  • Dropping a can does not result in a Miss.
  • You have to shoot 10 cans onto the platforms, rather than 5.
  • You start with 32 bullets. You receive 100 Points for every bullet remaining at the end.
  • The high scoring platform is worth 2000 Points, rather than 5000 Points.
Bonus Round in VS. Hogan's Alley

Break Time

After clearing 20 Rounds, you get a 'Break Time' animation where the Professor target runs away from a volley of bullets.

This scene does not appear in the NES game.

Break Time screen in VS. Hogan's Alley