Tetris DS

Tetris DS
System Nintendo DS
Developer Nintendo
Genre Puzzle
Series Tetris Series

The classic falling block puzzle game returns on the Nintendo DS, fronted by a host of classic characters from the NES.

Shapes made up of four blocks fall from the top of the screen. Move and rotate them and fill entire rows to clear them.

As well as the main Marathon Mode, there are also several special modes themed around several NES games, including Touch, Push, Catch, Puzzle and Mission Modes.

You can also local wireless multiplayer with up to ten other players, or battle over the Nintendo Wi-Fi Connection.

Release Information

Region Name Release
Japan テトリスDS Tetris DS 27 Apr 2006
US Tetris DS 20 Mar 2006
Europe Tetris DS 21 Apr 2006

Cameos

Title Screen

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The intro is decorated with 8-bit Nintendo characters interacting with Tetriminoes. In order of appearance:

Submitted by David Dayton, YoungLink

Mode Themes

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Standard

Changes depending on the level (see Marathon Mode Cameos below).


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Catch

Metroid themed mode. The background is a vertical tunnel, and if you hit a Metroid canister with the Tetrimino core, then it will destroy your blocks. You also have a Metroid-style energy meter that depletes as you drop blocks.


Screenshot Required

Mission

The Legend of Zelda themed mode. The background of the touch screen is a forest, and the top screen is the waterfall from the Zelda title screen. Missions appear on a scroll on the top screen, and you have to clear them before the heart meter depletes on the touch screen.


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Puzzle

Yoshi's Cookie themed mode. On the top screen is a static puzzle that needs completing, set inside Mario and Yoshi's cookie machine. The blocks appear on the touch screen, with a colourful background based on official artwork from the original game.


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Touch

Balloon Fight themed mode. The background has Balloon Fighters flying around the night sky. Your aim is to drag the caged balloons to the ground.


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Push

Donkey Kong themed mode. The background is Stage 1 from the game.

Submitted by Smashchu

Marathon Mode Themes

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In Marathon Mode, every 10 lines you clear changes the "theme" of the level. This alters the scene on the top screen, the music, the background of the Tetris tunnel and the rotating sprite on the left. The first 100 are all based on Mario games, but after that other NES games appear.

Submitted by David Dayton, Smashchu

Professor Hector Menu

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On most of the menus, including loading screens and Wi-Fi, you can see Professor Hector from the R.O.B. series walking around on the top screen.

Submitted by Smashchu

Menu Backgrounds

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The lower menu screen's background is the opening of the Famicom Disk System operating system. The background of the top screen is from Mario Bros.

Submitted by David Dayton

Records Music

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When on the Records screen, the music in the background is the Hi-Score entry music from Tetris on the Game Boy.

Submitted by Fryguy64

Multiplayer Items

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During the multiplayer modes, you can use items from the Mario series, including the Super Mushroom, Boo, Banana Peel, Red Shell and Starman.

Submitted by Smashchu

Team Icons

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In multiplayer Marathon battles you can choose a icon for your team. The icons include:

Submitted by David Dayton

Ending Theme

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The music during the ending staff credits is an 8-Bit style tune that ends with the Super Mario Bros. Ground theme and Starman music.

Submitted by Fryguy64

Are we missing any cameo appearances for this game? Please contact NinDB with the details.